-----------------------------------------------------------------------------
Fifth Trial Urshilku
-----------------------------------------------------------------------------
Urshilaku - Speak with Sul-Matuul. Ask
about being "Urshilaku Nerevarine" then ask about the "need" and "duty". Ask once more about being the Urshilaku Nerevarine.
He will name you Nerevarine and give you the Teeth of the Urshilaku to prove that the tribe named you Nerevarine. Leave his
yurt and speak with Nibani once more, and ask her about the three remaining tribes so she will mark there locations on your
world map.
-----------------------------------------------------------------------------
Fifth Trial Ahemmusa
-----------------------------------------------------------------------------
Ahemmusa - To get to this camp, leave the
Urshilaku camp to the north and walk to the coast, then follow the coast west to the city of Khuul (you may need to swim
some of the way). Go to the docks in Khuul and speak with Talmeni Drethan and travel to Dagon Fel. Talk with Haema Farseer on the dock and travel to Tel Mora. Then speak with Tonas Telvani on the dock and travel to Vos.
Leave Vos and travel north along the coast until the coast starts to go west (near the underwater entrance to Eluba- Addon
Grotto). From this point the camp is a short walk southwest.
Once you are in the camp speak with Sinnammu
Mirpal in the Wise Woman's Yurt in the northwest corner of the camp. She wants you to speak with some people before she will
speak with you, they are: Kausi, Dutadalk, and Yenammu. Kausi is in her yurt, which is the first yurt on the left of the big
tent. Go in and ask her about the "Nerevarine". Next go next-door to Dutadalk's yurt and speak with both Dutadalk and Yenammu
about the "Nerevarine". Now that you have spoken with these people, go back to Sinnammu and tell her you wish to be named
Nerevarine. Ask her about the "safe place". She now wants you to go to Ald Daedroth and make it safe for the Ashlander tribe
to go, then come back and escort her to Ald Daedroth to prove it is safe. Once this is done she will name you Nerevarine.
To get to Ald Daedroth exit the camp heading
north to the coast. Ald Daedroth is on an island directly north of the camp (a looong swim or waterwalk).
Once you get to the shrine you will
watch a Ordinator named Drores Arvel engage in a little fight, sit back and wait until he wins, then approach him and speak
with him. Tell him that you have come to "Loot the Shrine" and he will tell you that the Ordinators inside will leave you
alone. Enter the door to go into the Outer Shrine and kill the two people that will attack you (One of them has a sword that
casts paralyze for 10 seconds, so be careful and be prepared with a couple of cure penalization potions). Go straight to the
back of the room and through the door into the Inner Shrine. Inside you will find
another Ordinator doing battle, leave him
alone, but do kill the Golden Saint, and the Dremora Lord in this room. Once this is done you may exit the shrine and go back
to Sinnammu and get her to follow you back to the shrine. You don't have to worry about her getting attacked on the swim to
the shrine, as she waterwalks. Take her back to the Inner Shrine and go behind the large statue in the middle of the room.
She will speak with you and offer to pronounce you Nerevarine of the Ahemmusa Tribe, and give you the Madstone of the Ahemmusa.
Now return to the Ahemmusa Camp.
-----------------------------------------------------------------------------
Fifth Trial Zainab
-----------------------------------------------------------------------------
Zainab - From the Ahemmusa camp walk southwest
to find a path. Follow the path southwest, you will walk past the Nerano Ancestral tomb (it will be on the left side "I think")
enter the tomb and clear it out, it isn't very big and only has a Greater Bonebiter, two skeletons, an ancestral ghost, and
Calvario who is a vampire. Make sure you kill the vampire, and exit the tomb. Continue down the path as it wraps around toward
the east. When you come to the crossroad take the southeast fork, walk a few steps until you come to another fork in the road,
continue on the southeast path. At the next crossroad take the south path, Follow the path until you come to a T, go west
then take the south path at the next fork (you can check your world map if you get lost). Keep going south and you will end
up in the camp.
Go to the Wise Woman's Yurt on the east
side of the camp, and ask for her counsel. She will tell you to talk to the Ashkhan Kaushad. The Ashkhan's yurt is in the
middle of the large tent. Speak with him and get your Rep with him up by bribing him. Tell him about the "Nerevarine" and
then "tell your story and ask to be named Nerevarine". He will scoff at your claims, so ask him to set you a task. He wants
you to go to the Nerano Ancestral Tomb and kill a Vampire. Since you have already done that talk to him again and he will
acknowledge that you killed the vampire, but before he names you Nerevarine he wants a gift from you..... A Telvanni Wife.
Go and speak with Sunnammu to find out about his tastes. She will tell you to go to Tel Aruhn and by a slave from Savile Imayn
and pass
her off as a Telvanni Bride.
Tel Aruhn is southeast of the camp, but
before we go there we will need to pick up an exquisite shirt, skirt, and shoes. So we will first travel northeast to Vos
first. Leave the camp to the north and follow the signposts to Vos. Go to the docks and speak with Sedyni Veran to travel
to Tel Mora. Got to Eleynan the Clothiers in the south side of town to buy the Exquisite shirt, skirt, and shoes. Return to
the dock and speak with Tonas Telvanni to
travel to Tel Aruhn. Find Bildren Areleth
the Apothecary at the north end of town and buy some Telvanni Bug Musk. Now go and find Savile Imayn. She is in the northwest
side of town near the underground entrance. Speak with her and ask for "something special", next talk about "exquisite clothes"
and then about "something special" again. Now she wants
you to buy some bug musk, but since we already got that, so ask for "something special" again and pay 1200 gold to buy Falura
Llervu. Falura is just to the left, speak with her and give her the gifts and have her follow you.
From Tel Aruhn travel northwest to get
to the Zainab camp (you will have to protect her as you swim across the sea). Once you get into Kushad's Yurt, Falura Llervu
will ask you if this is her bridegroom, then talk with Kushad about his "Telvanni Bride" and he will pronounce you Nerevarine
and give you the Thong of Zainab.
-----------------------------------------------------------------------------
Fifth Trial Erabenimsum
-----------------------------------------------------------------------------
Erabenimsum - Go to Sadrith Mora via a
boat ride from Vos, and then swim to Tel Fyr in the southwest. When you get to Tel Fyr swim west to the shore of the mainland.
Erabenimsum is to the southwest (use your map to help guide the way).
Go to the wise woman's yurt in the center
of the camp and speak with her about the "Nerevarine Prophecies". She wants you to kill Ulath-Pal, Ahaz, Ranabi, and Ashu-Ahhe,
then convince Han-Ammu to be the next Ashkhan. First take out Ranabi, his yurt is the first on the left in the large tent.
Go inside and kill him, then loot his body and take the Robe of Erur-Dan. Now go next-door to Ashu-Ahhe's yurt and kill him,
Next go next-door to the Ashkhan's yurt and kill both men inside. Loot the bodies and take the War Axe of Airan Ammu from
Ulath-Pal, and Saint-Kil's Heart of Fire from the body of
Ahaz. Go back and talk with the wise woman
again, she will ask you to convince Han-Ammu to be the next ashkhan. Han-Ammu is next-door to the Ashkhan's yurt. Speak with
him about "want to be ashkhan". Give the robe to Han-Ammu and make a little speech, talk again about "want to be ashkhan"
and give the Heart of fire and make another speech, finally speak again about "want to be ashkhan" and give the axe and give
another speech. Now ask to be named Nerevarine. Go back and talk with the wise woman about the
"Nerevarine Prophecies" then about the "Sizing of the Erabenimsum" and she
will give you the magic belt. (note: if
you have a high speechcraft or rep with Han-Ammu, you can just give the speech and keep the items.)
Now you have completed the Fifth Trial,
now we are going to unite the three Dunmer houses to complete the Fourth Trial.
-----------------------------------------------------------------------------
Fourth Trial House Redoran
-----------------------------------------------------------------------------
House Redoran - Travel to Ald-Ruhn by whatever
means you choose. Once you are
there travel to the Manor District (which
is the huge building in the north
of the city). Enter the Sarethi Mannor,
which is on the upper level at the 9
o'clock position. Speak with Athyn Sarethi
(the guy in the red robe), and ask
him about the "Redoran Hortator", then
"tell him your story and ask to be
named". Athyn will ask you to rescue his
son before he will vote you as
Hortator. * If you already belong to House
Redoran, you will not have to
rescue his son to get Athyn's vote.
Athyn's son is in the Venim Mannor, which
is on the upper level of the Mannor
district in the 5
o'clock position. Once you are in the main hall turn right
and go into the door marked "right wing".
Go down the stairs, to your right
on a bench is a note and a key, steal the
key if your sneak skill is high
enough, if your sneaking skill isn't up
to par you can just lockpick the door
(50th lvl. lock). To the right of the staircase
is a short hallway with a tapestry hanging at the end. Go to the tapestry and look
behind it, you will find the door leading to the room with Athyn's son. Unlock
the door (either with the key or lockpick) and go speak with Varvur Sarethi, Athyn's
son, and tell him you want to travel together. Once you leave the room with Varvus following you, the guards will
attack you. You can choose to run away from the guards or fight and kill them.
If you want to kill them, DO NOT KILL BOLVYN. I usually choose to run away as you
can usually make it to the door with Varvur before they do. Leave the Mannor the
same way you came in and return to Sarethi Mannor. When you get close enough to
Athyn with his son following he will thank you (without having to enter a conversation),
once he thanks you speak with him about the "Redoran Hortator" and he will give
you his vote.
For most of the other Redoran councilors
all you have to do is ask them and
they will give you there vote.
Miner Arobar -
Arobar Mannor is in the Mannor District, upper level, in the
2o'clock
position. Enter the manor and walk straight back and into the Guard
bedrooms, continue straight through into
the private bedrooms, turn right and
enter the manor bedrooms, go into the bedroom
on the left Miner Arobar is
inside, Speak with him about the "Redoran
Hortator" to get his vote.
Garisa Llethri
- Llethri Mannor is in the Mannor District, upper level, in
the 11 o'clock
position. Enter the Mannor and go downstairs and straight
through to the manor bedrooms, follow the
hallway and enter the first door on
the right. Garisa is straight ahead. Speak
with her about the "Redoran
Hortator" to get her vote.
Barara Morvayn
- Barara is in the council Hall located in the Mannor District upper level, 12 o'clock position. It is the manor with
three doors. Enter the manor and walk straight to the back and go through the doors
into the Council Hall. Walk downstairs and to the northwest corner, there you will
find the door to Morvayn's Quarters. Enter and go to the back room to find Barara. Speak with her about the "Redoran Hortator" to get her vote.
Hlaren Ramoren
- Ramoren Mannor is in the Mannor District, upper level, in the 7 o'clock position. Enter the manor and walk straight back into the private
quarters. Hlaren is in the Bonemold Armor.
Speak with him about the Redoran
Hortator" to receive his vote.
Boleyn Venim -
Venim Mannor is in the Mannor District, upper level, in the 5
o'clock position. Walk straight to the
back and enter the private quarters. Go down then up the stairs and turn to the
left. Boleyn is in the room straight ahead of you. Boleyn will not give you his
vote for Hortator, instead he wants to meet you in the Arena section of Vivec and
engage you in a duel to the death. He tells you that he will meet you there. Go
to the Arena Section of Vivec via Stilt Strider and Gondola ride. When you get
off of the Gondola in Arena, walk up the ramp to the upper level and enter the
waistworks. Take the northern hallway and then go east or west, as there are stairs that wrap around going up, follow them and go to the door to the Arena Pit. (before you go in make sure you are ready for a fight, as Boleyn will attack you as soon as you enter). Enter the door and Boleyn will attack you (make sure you have plenty of healing spells, scrolls, potions because Boleyn is
strong and well armored). Defeat Boleyn and loot his body.
Return to Ald-Ruhn and speak with Athyn
about the "Redoran Hortator" again,
this time you will be named Hortator and
given a public notice revealing you
as an Imperial spy, a note from Archcanon,
and the ring of the Hortator.
Now that we are Hortator of the Redoran
House we are off to the Telvanni
House
-----------------------------------------------------------------------------
Fourth Trial Telvanni House
-----------------------------------------------------------------------------
From Ald-Ruhn take the Silt Strider to
Khuul, Then a boat from Khuul to Dagon
Fel, then take the boat from Dagon Fel
to Tel Mora, then take the boat from
Tel Mora to Vos. Leave Vos heading northwest
until you reach Tel Vos. (for
this part of the quest you will need a
good amount of Levitation scrolls or
potions, or a levitation spell).
Master Aryon -
Walk next the entrance to the south tower in Tel Vos, but do
not enter, instead cast a levitation spell
and fly up to the top of the
tallest tower. The Entrance to Master Aryons
room is facing south. Speak with
Aryon and tell him why you want to be named
Hortator, he will give you his
vote. You can also talk with him about
the other councilors if you want to.
When you are finished speaking with him
return to Tel Mora.
Mistress Dratha
- When you are back in Tel Mora, walk up the spiral of the
main tower and enter the door into the
"upper tower". Walk up the staircase
to your right and follow the hallway; Dratha
is at the end of the hall.
*If your character is a woman, she will
give you her vote without a problem.
*If your character is a man you must use
persuasion (bribes, not admiration)
To get your rep with her up really high,
then "hurl yourself at her feet and
beg" before she will give you her vote.
Once she gives you her vote she will also
give you a Summon Golden Saint
Scroll. Leave Tel Mora and take a boat
to Tel Aruhn.
Gothren - When
you are in the Tel Aruhn docks go toward Tel Aruhn and go
through the underground passage into Tel
Aruhn. Levitate to the top of the
tower and enter the door to the upper tower.
Walk up the stairs and Gothren
is in the back with two Dremora guards.
Speak with Gothren about being the
"Telvanni Hortator" and he will tell you
he needs more time to decide (no
matter how long you wait he will always
tell you this, so we have to kill
him). keep insulting him until he attacks
you (If your Rep is down to zero
and he has not attacked you, bribe him
to get your rep up again then insult
him again. Once you kill him you will get
your money back), Kill him and the
Dremora guards (you will need a lot of
healing and cure paralysis). Once he
is dead leave Tel Aruhn and take a boat
to Sadrith Mora.
Master Neloth -
Once in Sadrith Mora docks, walk east and you will come to
the Tel
Naga Tower, levitate to the top and enter the "upper
tower" door.
Neltoh is straight ahead. Raise your rep
with whim to ~70 and ask him to vote
for you as "Telvanni Hortator", he will
give you his vote. Leave the tower,
and go back to the docks. Take a boat to
Tel Branora.
Mistress Therana
- After your boat ride to the Tel Branora docks head east to the tower. Walk up
the spiral walkway and go through the door into the "upper tower". Go down the
stairs and through the hall on your left, enter the door on your right into Therama's
chamber. Levitate up the chute; go down the hall into the room on your left. Hopefully
you have a speechcraft of 30, if not
find a way to boost it and speak with Therama.
Amuse her, then ask for her
vote to be "Telvanni Hortator" and she
will agree. You can also kill her if you don't have the necessary speeechcraft
skill. Leave Tel Branora tower and go back to the docks and travel back to Vivec
Foreign Quarter. Walk to the Silt Strider and take it to Balmora, then Ald-Ruhn,
then Gnisis.
Master Baladas
- When you get to Gnisis walk to Arvs-Drelen, just northwest of the Gnisis
Temple. Enter Arvs- Drelen and go straight through the wooden door, turn left and follow the hall, turn left again and the hall will start
to go up. Un-trap and unlock the door (50th
lvl.) and enter. Go to the back of
the room and up the stairs, Baladas is
in the room. Speak with him and get your Rep with him up, then ask for his vote
to be "Telvanni Hortator", and he
will give you his vote. Exit Arvs-Drelen
and return to Tel Vos.
Now that we have all of the votes to be
named Telvanni Hortator we need to
return to Master Aryon. Speak with him
and mention "Telvanni Hortator" again
and he will pronounce you Hortator, and
give you a robe to prove it.
Note: If you have any trouble
getting any of the councilors to give you there
vote you may kill them. The
Telvanni don't seem to mind. The Only councilor
you can't kill is Master
Aryon, as he is the one to finally pronounce you
Hortator.
-----------------------------------------------------------------------------
Fourth Trial Hlaalu House
-----------------------------------------------------------------------------
Convincing the Hlaalu House to name you
Hortator can be costly, you will need
about 3000 gold to help you plead your
case. The Hlaalu councilors are in and
around Vivec, so travel back to Vivec.
Crassius Curio - Take the gondola from
the Foreign Quarter to the Hlaalu
section of Vivec. Walk to the top of the
canton and enter the Hlaalu Plaza.
Enter the Curio manor on the mid-east side
of the plaza. Crassius is in a room
downstairs and to the right and back. Speak
with Crassius, tell him your
story, and give him 1000 gold to get his
vote for Hortator. Exit the canton
and go back to the lowest level.
Yngling Half-Troll - Take the gondola to
the Arena Section of Vivec. Walk
from the
gondola east, then south across the bridge to the St. Olms Canton.
Walk up to the top and enter the Plaza.
Enter Yngling's Mannor on the mid-west side of the plaza Yngling is behind the
door on the left. Tell him your story
and pay him off with 2000 gold (If you
talk to all of the other councilors first, you can kill Yngling instead of paying
him, but I just paid) to get his vote. Leave the Mannor.
Dram Bero - Go into the Haunted manor on
the southeast corner of the plaza.
Dram is locked away in the basement behind
a locked door (50th lvl.). There
are some lockpicks at the bottom of the
table in the southwest corner of the
room. Pick the lock and enter the basement.
Dram is behind the door on the
right, past the dining room. Talk with
him and tell your story to get his vote
for Hortator.
Orvas Dren - Leave Vivec heading north,
and head toward the Dren Plantation
(the plantation is directly north of Vivec,
use your world map to help guide
you in case you get lost).Dren's Villa
is in the southeast corner of the
plantation. Enter the villa, turn left
and follow the hallway, turn right and
go up the stairs, follow the hall and you
will see a desk in front of you. On
the desk is a key to the villa and some
gold. Back up a few steps and turn
right, go up the stairs and Dren will be
straight ahead. There are three ways
to get Dren's vote for Hortator.
*Persuade him enough to get
a 90 rep with him, and tell him you want to
protect Morrowind from the
EMPIRE (this is the option I choose)
*Tell him you wish to bring
peace to Morrowind, let him attack you, then kill
him.
*Use the key you found on
the desk on the basement door, Kill the guards,
then open the locked and
trapped small chest on the shelves to the left.
Inside there is a note (which
you will use to blackmail Dren, 2 grand soul
gems, and some other goodies.
Then go and talk to Dren and use the note to
blackmail him into giving
you his vote.
Nevena - Leave the Dren Plantation on the
east road heading north, follow the
path until you come to a sign post pointing
toward Suran. Follow the road
toward Suran, when you come to the bridge turn around and you will see Ules
Mannor to the south, enter the manor. Go
all the way upstairs to find Nevena
and ask for her vote for Hortator and she
will agree. Exit the manor and
continue to Suran.
Velanda - Take the Suran Silt Strider back
to Vivec, and then take the
Foreign Quarter gondola to the Telvanni
Canton. Then use the bridge to the
east to leave Vivec. Continue east until
you come to the road going north
south. Take this road south, continue until
you come to Omari Mannor, enter
the manor. Go all the way upstairs to find
Velanda, ask for her vote for
Hortator and she will agree. Leave the
manor and retrace your steps back to
Vivec.
Go back to the Hlaalu Canton and speak
with Crassius again about being named
"Hlaalu Hortator", He will name you Hortator
and give you the Belt of the
Hortator.
Congratulations, you have fulfilled the
Fourth Trial.
-----------------------------------------------------------------------------
The Archcanon, Vivec, And The Wraithguard
-----------------------------------------------------------------------------
Now we have to see Lord Tholer Saryoni,
Archpriest of the High Fane. Go to
the Temple
Canton, which is the southernmost canton. Speak with Danso Indules
atop of the temple in front of the hallway
through the middle of the canton,
tell her you "wish to meet the Archcanon".
She will tell you that the
Archcanon wants to meet you, but you are
wanted by the Ordinators, so you
should avoid them by magic or stealth.
(as a side note, I spoke with many
Ordinators after I was told this, and they
did nothing. Might be a little
glitch.)
Go to the Hall of Wisdom and walk a few
paces south of the midpoint of the
hallway, walk west toward the door to the
Hall of Justice, then turn south
and go up the stairs. Pick the lock to
the High Fanes room (50th lvl.) Go
inside and speak with Tholer Saryoni about
the "Temple's Doctrine" and agree
to meet Vivec. He will give you a key to
Vivec's Temple, and a key to his
back door (the door whose lock we just
picked).
Leave the Hall of Wisdom and cross the
south bridge to go to Vivec's Temple,
go in and speak with Lord Vivec about business
and accept the Wraithguard,
now ask how to defeat Dagoth Ur and Vivec
will give you a detailed plan. When
you are done with Vivec it is time to head
to Ghostgate. Leave Vivec and take
the Silt Strider to Balmora.
-----------------------------------------------------------------------------
Ghostgate
-----------------------------------------------------------------------------
Leave Balmora south, and take the road
going east. When you come to the
signpost take the road toward Caldera for
a few feet then turn east and go
uphill. Cross the Old
Dwemer Bridge, then turn around and go down into
the
ravine. Follow the Ravine north past the
Daedric Shrine. Eventually you will
come to Ghostgate. Explore the two towers
of Dawn and Dusk to stock up on
supplies, such as restore health, and restore
stat potions, Levitation
scrolls or potions, and get armor fixed.
Make sure you speak with one of the
priests or Ordinator about the "Red
Mountain" to get a map of the mountain,
which will update your world map with the
temple locations (very helpful for
navigating since my directions for this
area are really vague for this
part).
When you are done leave the towers and
hit the switches to enter the Red
Mountain area.
-----------------------------------------------------------------------------
First Vampire
-----------------------------------------------------------------------------
Killing this Vampire is optional, but it
will make fighting Dagoth Ur much
easier.
The First Vampire Dagoth Uthol is in the Charmara's Breath section of the
Kogoruhun Cavern, just east of Vemynal.
Enter the cavern, and Dagoth Uthol
will be right in front of you. The easiest
way to kill him is run past him
and jump over the lava, turn around and
pick him off with arrows when he gats
stuck in, or at the edge of the lava. Kill
him and loot his body. Take the
Belt of Heartfire and exit the cavern.
(You might have killed him while doing
the precursor to the Third Trial for Sul-Matuul)
-----------------------------------------------------------------------------
Second Vampire
-----------------------------------------------------------------------------
Killing this Vampire is optional, but it
will make fighting Dagoth Ur much
easier.
Walk Directly north from Ghostgate, when
you reach the Yassu Mine turn
northwest and follow the path, When you
approach the wall turn north, then
veer east at the fork. Continue following
the path to reach Endusal, Enter
the Temple.
Walk straight through the door and turn left then go through the
next door. Dagoth Endus is inside, kill
him and take the Amulet of Heartrime
from his body. Exit Endusal.
-----------------------------------------------------------------------------
Third Vampire
-----------------------------------------------------------------------------
Killing this Vampire is optional, but it
will make fighting Dagoth Ur much
easier.
The Third Vampire is Dagoth Tureynul, and
he is located in Tureynulal, just
northeast of Dagoth Ur's Citadel. Enter
Kagrenac's Library in Tureynulal.
Dagoth Tureynul is straight ahead, behind
a couple of doors. Kill him and
loot his body for the Amulet of Heartthrum.
Leave the Temple.
-----------------------------------------------------------------------------
Fourth Vampire and The Keening
-----------------------------------------------------------------------------
The fourth Vampire, Dagoth Ordos, is in
the Dwemer Training Academy
in
Odrosal. Enter the Academy, walk straight
ahead through the door, and Dagoth
Ordos is inside. Kill him and loot his
body for the Amulet of Heartfire, and
Ordos Key.
Leave the room and go down the hall to the left. Unlock the door
with Ordos' Key
and enter the room. Go up the ladder on the left wall to find
the Keening. Exit the Training Hall.
-----------------------------------------------------------------------------
Fifth Vampire and The Sunder
-----------------------------------------------------------------------------
The next Vampire is Dagoth Vemyn located
in Vemynal, which is northeast of
Dagoth Ur's Citadel. Enter the outer Fortress
and turn right, follow the hall
around and turn down the first hallway
on your right. Continue straight ahead
and into the Hall of Torque. Turn right
and follow the hall and turn into the
first door on the right. Follow the stairs
down and go through two sets of
doors. Dagoth Vemyn is in this room, kill
him and loot his body for The
Sunder and the Amulet of Heartheal. Exit
the Dungeon.
-----------------------------------------------------------------------------
Sixth Vampire
-----------------------------------------------------------------------------
Killing this Vampire is optional, but it
will make fighting Dagoth Ur much
easier.
The sixth vampire, Dagoth Araynys, is not
in the Red Mountains; he is located
near Berandas, which is southeast of Gnisis.
You can get there by casting
Almsivi Intervention which should place
you in Ald-Ruhn, then taking a silt
strider to Gnisis. Swim across the river
to the southeast; continue going
southeast until you come to Berandas (use
your world map to help guide you).
Now travel east, the place you are looking
for is called Mamaca, Sanctum of
Awakening, this cavern faces east and is
before the Dusharian Shrine. Enter
and walk straight ahead into the Sanctum
of Black Hope. Turn right after
going through the door and follow the hall,
when you get to the locked door,
go past and turn right again. Follow the
path and Dagoth Araynys will be
ahead, Kill him and loot his body for the
Soul Ring. Leave the cavern and
return to the Red
Mountains.
-----------------------------------------------------------------------------
Seventh Vampire and Dagoth UR
-----------------------------------------------------------------------------
The best way to approach Dagoth Ur's
Citadel (which is directly north of
Ghostgate) is from the north. Drop down
into the crater and you will see a
door with a steel bubble around it (it
looks like the door to the Dwemer
Dungeon where you found the Puzzle Box),
south of this door is a pipe with a
crank on it, turn the crank to open the
door, quickly return north and enter
the door into the Citadel. Go down the
stairs and through the door, walk
around the hole in the floor and go through
the door ahead. Jump down the
hole in the floor and continue straight
ahead into the inner facility. Go
down the stairs and through the door on
the right, continue straight through
two doors, then turn right, before the
third door. Go through the door on the
right and go down the stairs and through
the door into the lower facility.
Dagoth Gilvoth is straight ahead, kill
him and loot his body for the Blood
Ring. Continue straight and stand in front
of the door to the Facility
cavern. Dagoth Ur is behind this door,
so rest up, and fortify yourself whit
as much magic, potions, and magic items
as you want. Enter the door. Dagoth
Ur
is standing there. Speak with him. If you do not posses the Wraithguard,
The Keening, and The Sunder, Dagoth Ur
will not fight you, if you do have all
these items, end your conversation with
Dagoth Ur and Kill him. When you
defeat him he will just disappear and the
door to Akulakhan's Chamber will
open. As you walk to the door heal yourself
again and prepare for another
fight. In the entrance of the door there
is a Heart Ring on the floor. Before
you enter the door, equip the Wraithguard,
then the Sunder. You must equip in
this order or you will take damage. Also
equip a levitate or slowfall spell
or potion. once this is done, enter the
chamber and immediately cast levitate
or slowfall. Forget the enemies around
and fly (if levitating) or run and
jump (if you are using slowfall) toward
the giant robot straight ahead. Jump
or fly off the ledge and land on the bridge
below. Run up to the heart and
hit it once with The Sunder. Switch weapons
to the Keening, and strike the
heart five times. Once you do this all
of the enemies will disappear. Run
across the bridge then turn around to watch
the robot blow up and crumble.
Follow the ledge around the cavern until
you are back where you started. Turn
the crank on a pipe near the ledge to open
the door back to the Facility
Cavern, and then go through the door. As
you try to leave the Facility cavern
you will meet Azura, and the ending movie
will play. When the movie is over
Azura will give you a ring. Exit Dagoth
Ur's Citadel and the sky will clear.
The world is safe from Dagoth Ur and his
evil plans, but the game still
continues. You can still go and finish
(or start) any remaining quests.