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Fifth Trial Urshilku



Urshilaku - Speak with Sul-Matuul. Ask about being "Urshilaku Nerevarine" then ask about the "need" and "duty". Ask once more about being the Urshilaku Nerevarine. He will name you Nerevarine and give you the Teeth of the Urshilaku to prove that the tribe named you Nerevarine. Leave his yurt and speak with Nibani once more, and ask her about the three remaining tribes so she will mark there locations on your world map.




Fifth Trial Ahemmusa



Ahemmusa - To get to this camp, leave the Urshilaku camp to the north and walk to the coast, then follow the coast west to the city of Khuul (you may need to swim some of the way). Go to the docks in Khuul and speak with Talmeni Drethan and travel to Dagon Fel. Talk with Haema  Farseer on the dock and travel to Tel Mora. Then speak with Tonas Telvani on the dock and travel to Vos. Leave Vos and travel north along the coast until the coast starts to go west (near the underwater entrance to Eluba- Addon Grotto). From this point the camp is a short walk southwest.

Once you are in the camp speak with Sinnammu Mirpal in the Wise Woman's Yurt in the northwest corner of the camp. She wants you to speak with some people before she will speak with you, they are: Kausi, Dutadalk, and Yenammu. Kausi is in her yurt, which is the first yurt on the left of the big tent. Go in and ask her about the "Nerevarine". Next go next-door to Dutadalk's yurt and speak with both Dutadalk and Yenammu about the "Nerevarine". Now that you have spoken with these people, go back to Sinnammu and tell her you wish to be named Nerevarine. Ask her about the "safe place". She now wants you to go to Ald Daedroth and make it safe for the Ashlander tribe to go, then come back and escort her to Ald Daedroth to prove it is safe. Once this is done she will name you Nerevarine.

To get to Ald Daedroth exit the camp heading north to the coast. Ald Daedroth is on an island directly north of the camp (a looong swim or waterwalk).

Once you get to the shrine you will watch a Ordinator named Drores Arvel engage in a little fight, sit back and wait until he wins, then approach him and speak with him. Tell him that you have come to "Loot the Shrine" and he will tell you that the Ordinators inside will leave you alone. Enter the door to go into the Outer Shrine and kill the two people that will attack you (One of them has a sword that casts paralyze for 10 seconds, so be careful and be prepared with a couple of cure penalization potions). Go straight to the back of the room and through the door into the Inner Shrine. Inside you will find      

another Ordinator doing battle, leave him alone, but do kill the Golden Saint, and the Dremora Lord in this room. Once this is done you may exit the shrine and go back to Sinnammu and get her to follow you back to the shrine. You don't have to worry about her getting attacked on the swim to the shrine, as she waterwalks. Take her back to the Inner Shrine and go behind the large statue in the middle of the room. She will speak with you and offer to pronounce you Nerevarine of the Ahemmusa Tribe, and give you the Madstone of the Ahemmusa. Now return to the Ahemmusa Camp.




Fifth Trial Zainab



Zainab - From the Ahemmusa camp walk southwest to find a path. Follow the path southwest, you will walk past the Nerano Ancestral tomb (it will be on the left side "I think") enter the tomb and clear it out, it isn't very big and only has a Greater Bonebiter, two skeletons, an ancestral ghost, and Calvario who is a vampire. Make sure you kill the vampire, and exit the tomb. Continue down the path as it wraps around toward the east. When you come to the crossroad take the southeast fork, walk a few steps until you come to another fork in the road, continue on the southeast path. At the next crossroad take the south path, Follow the path until you come to a T, go west then take the south path at the next fork (you can check your world map if you get lost). Keep going south and you will end up in the camp.

Go to the Wise Woman's Yurt on the east side of the camp, and ask for her counsel. She will tell you to talk to the Ashkhan Kaushad. The Ashkhan's yurt is in the middle of the large tent. Speak with him and get your Rep with him up by bribing him. Tell him about the "Nerevarine" and then "tell your story and ask to be named Nerevarine". He will scoff at your claims, so ask him to set you a task. He wants you to go to the Nerano Ancestral Tomb and kill a Vampire. Since you have already done that talk to him again and he will acknowledge that you killed the vampire, but before he names you Nerevarine he wants a gift from you..... A Telvanni Wife. Go and speak with Sunnammu to find out about his tastes. She will tell you to go to Tel Aruhn and by a slave from Savile Imayn and pass

her off as a Telvanni Bride.

Tel Aruhn is southeast of the camp, but before we go there we will need to pick up an exquisite shirt, skirt, and shoes. So we will first travel northeast to Vos first. Leave the camp to the north and follow the signposts to Vos. Go to the docks and speak with Sedyni Veran to travel to Tel Mora. Got to Eleynan the Clothiers in the south side of town to buy the Exquisite shirt, skirt, and shoes. Return to the dock and speak with Tonas Telvanni to

travel to Tel Aruhn. Find Bildren Areleth the Apothecary at the north end of town and buy some Telvanni Bug Musk. Now go and find Savile Imayn. She is in the northwest side of town near the underground entrance. Speak with her and ask for "something special", next talk about "exquisite clothes" and then      about "something special" again. Now she wants you to buy some bug musk, but since we already got that, so ask for "something special" again and pay 1200 gold to buy Falura Llervu. Falura is just to the left, speak with her and give her the gifts and have her follow you.

From Tel Aruhn travel northwest to get to the Zainab camp (you will have to protect her as you swim across the sea). Once you get into Kushad's Yurt, Falura Llervu will ask you if this is her bridegroom, then talk with Kushad about his "Telvanni Bride" and he will pronounce you Nerevarine and give you the Thong of Zainab.




Fifth Trial Erabenimsum



Erabenimsum - Go to Sadrith Mora via a boat ride from Vos, and then swim to Tel Fyr in the southwest. When you get to Tel Fyr swim west to the shore of the mainland. Erabenimsum is to the southwest (use your map to help guide the way).

Go to the wise woman's yurt in the center of the camp and speak with her about the "Nerevarine Prophecies". She wants you to kill Ulath-Pal, Ahaz, Ranabi, and Ashu-Ahhe, then convince Han-Ammu to be the next Ashkhan. First take out Ranabi, his yurt is the first on the left in the large tent. Go inside and kill him, then loot his body and take the Robe of Erur-Dan. Now go next-door to Ashu-Ahhe's yurt and kill him, Next go next-door to the Ashkhan's yurt and kill both men inside. Loot the bodies and take the War Axe of Airan Ammu from Ulath-Pal, and Saint-Kil's Heart of Fire from the body of

Ahaz. Go back and talk with the wise woman again, she will ask you to convince Han-Ammu to be the next ashkhan. Han-Ammu is next-door to the Ashkhan's yurt. Speak with him about "want to be ashkhan". Give the robe to Han-Ammu and make a little speech, talk again about "want to be ashkhan" and give the Heart of fire and make another speech, finally speak again about "want to be ashkhan" and give the axe and give another speech. Now ask to be named Nerevarine. Go back and talk with the wise woman about the   "Nerevarine Prophecies" then about the "Sizing of the Erabenimsum" and she

will give you the magic belt. (note: if you have a high speechcraft or rep with Han-Ammu, you can just give the speech and keep the items.)


Now you have completed the Fifth Trial, now we are going to unite the three Dunmer houses to complete the Fourth Trial.




Fourth Trial House Redoran



House Redoran - Travel to Ald-Ruhn by whatever means you choose. Once you are

there travel to the Manor District (which is the huge building in the north

of the city). Enter the Sarethi Mannor, which is on the upper level at the 9

o'clock position. Speak with Athyn Sarethi (the guy in the red robe), and ask

him about the "Redoran Hortator", then "tell him your story and ask to be

named". Athyn will ask you to rescue his son before he will vote you as

Hortator. * If you already belong to House Redoran, you will not have to

rescue his son to get Athyn's vote.


Athyn's son is in the Venim Mannor, which is on the upper level of the Mannor

district in the 5 o'clock position. Once you are in the main hall turn right

and go into the door marked "right wing". Go down the stairs, to your right

on a bench is a note and a key, steal the key if your sneak skill is high

enough, if your sneaking skill isn't up to par you can just lockpick the door

(50th lvl. lock). To the right of the staircase is a short hallway with a tapestry hanging at the end. Go to the tapestry and look behind it, you will find the door leading to the room with Athyn's son. Unlock the door (either with the key or lockpick) and go speak with Varvur Sarethi, Athyn's son, and tell him you want to travel together. Once you leave the room with Varvus following you, the guards will attack you. You can choose to run away from the guards or fight and kill them. If you want to kill them, DO NOT KILL BOLVYN. I usually choose to run away as you can usually make it to the door with Varvur before they do. Leave the Mannor the same way you came in and return to Sarethi Mannor. When you get close enough to Athyn with his son following he will thank you (without having to enter a conversation), once he thanks you speak with him about the "Redoran Hortator" and he will give you his vote. 

For most of the other Redoran councilors all you have to do is ask them and

they will give you there vote.


Miner Arobar - Arobar Mannor is in the Mannor District, upper level, in the

2o'clock position. Enter the manor and walk straight back and into the Guard

bedrooms, continue straight through into the private bedrooms, turn right and

enter the manor bedrooms, go into the bedroom on the left Miner Arobar is

inside, Speak with him about the "Redoran Hortator" to get his vote.


Garisa Llethri - Llethri Mannor is in the Mannor District, upper level, in

the 11 o'clock position. Enter the Mannor and go downstairs and straight

through to the manor bedrooms, follow the hallway and enter the first door on

the right. Garisa is straight ahead. Speak with her about the "Redoran

Hortator" to get her vote.


Barara Morvayn -  Barara is in the council Hall located in the Mannor District upper level, 12 o'clock position. It is the manor with three doors. Enter the manor and walk straight to the back and go through the doors into the Council Hall. Walk downstairs and to the northwest corner, there you will find the door to Morvayn's Quarters. Enter and go to the back room to find Barara. Speak with her about the "Redoran Hortator" to get her vote.


Hlaren Ramoren - Ramoren Mannor is in the Mannor District, upper level, in the 7 o'clock position. Enter the manor and walk straight back into the private

quarters. Hlaren is in the Bonemold Armor. Speak with him about the Redoran

Hortator" to receive his vote.


Boleyn Venim - Venim Mannor is in the Mannor District, upper level, in the 5

o'clock position. Walk straight to the back and enter the private quarters. Go down then up the stairs and turn to the left. Boleyn is in the room straight ahead of you. Boleyn will not give you his vote for Hortator, instead he wants to meet you in the Arena section of Vivec and engage you in a duel to the death. He tells you that he will meet you there. Go to the Arena Section of Vivec via Stilt Strider and Gondola ride. When you get off of the Gondola in Arena, walk up the ramp to the upper level and enter the waistworks. Take the northern hallway and then go east or west, as there are stairs that wrap around going up, follow them and go to the door to the Arena Pit. (before you go in make sure you are ready for a fight, as Boleyn will attack you as soon as you enter). Enter the door and Boleyn will attack you (make sure you have plenty of healing spells, scrolls, potions because Boleyn is strong and well armored). Defeat Boleyn and loot his body.


Return to Ald-Ruhn and speak with Athyn about the "Redoran Hortator" again,

this time you will be named Hortator and given a public notice revealing you

as an Imperial spy, a note from Archcanon, and the ring of the Hortator.


Now that we are Hortator of the Redoran House we are off to the Telvanni





Fourth Trial Telvanni House



From Ald-Ruhn take the Silt Strider to Khuul, Then a boat from Khuul to Dagon

Fel, then take the boat from Dagon Fel to Tel Mora, then take the boat from

Tel Mora to Vos. Leave Vos heading northwest until you reach Tel Vos. (for

this part of the quest you will need a good amount of Levitation scrolls or

potions, or a levitation spell).


Master Aryon - Walk next the entrance to the south tower in Tel Vos, but do

not enter, instead cast a levitation spell and fly up to the top of the

tallest tower. The Entrance to Master Aryons room is facing south. Speak with

Aryon and tell him why you want to be named Hortator, he will give you his

vote. You can also talk with him about the other councilors if you want to.

When you are finished speaking with him return to Tel Mora.


Mistress Dratha - When you are back in Tel Mora, walk up the spiral of the

main tower and enter the door into the "upper tower". Walk up the staircase

to your right and follow the hallway; Dratha is at the end of the hall.


*If your character is a woman, she will give you her vote without a problem.

*If your character is a man you must use persuasion (bribes, not admiration)


To get your rep with her up really high, then "hurl yourself at her feet and

beg" before she will give you her vote.

Once she gives you her vote she will also give you a Summon Golden Saint

Scroll. Leave Tel Mora and take a boat to Tel Aruhn.


Gothren - When you are in the Tel Aruhn docks go toward Tel Aruhn and go

through the underground passage into Tel Aruhn. Levitate to the top of the

tower and enter the door to the upper tower. Walk up the stairs and Gothren

is in the back with two Dremora guards. Speak with Gothren about being the

"Telvanni Hortator" and he will tell you he needs more time to decide (no

matter how long you wait he will always tell you this, so we have to kill

him). keep insulting him until he attacks you (If your Rep is down to zero

and he has not attacked you, bribe him to get your rep up again then insult

him again. Once you kill him you will get your money back), Kill him and the

Dremora guards (you will need a lot of healing and cure paralysis). Once he

is dead leave Tel Aruhn and take a boat to Sadrith Mora.


Master Neloth - Once in Sadrith Mora docks, walk east and you will come to

the Tel Naga Tower, levitate to the top and enter the "upper tower" door.

Neltoh is straight ahead. Raise your rep with whim to ~70 and ask him to vote

for you as "Telvanni Hortator", he will give you his vote. Leave the tower,

and go back to the docks. Take a boat to Tel Branora.


Mistress Therana - After your boat ride to the Tel Branora docks head east to the tower. Walk up the spiral walkway and go through the door into the "upper tower". Go down the stairs and through the hall on your left, enter the door on your right into Therama's chamber. Levitate up the chute; go down the hall into the room on your left. Hopefully you have a speechcraft of 30, if not

find a way to boost it and speak with Therama. Amuse her, then ask for her

vote to be "Telvanni Hortator" and she will agree. You can also kill her if you don't have the necessary speeechcraft skill. Leave Tel Branora tower and go back to the docks and travel back to Vivec Foreign Quarter. Walk to the Silt Strider and take it to Balmora, then Ald-Ruhn, then Gnisis.


Master Baladas - When you get to Gnisis walk to Arvs-Drelen, just northwest of the Gnisis Temple. Enter Arvs- Drelen and go straight through the wooden door, turn left and follow the hall, turn left again and the hall will start

to go up. Un-trap and unlock the door (50th lvl.) and enter. Go to the back of

the room and up the stairs, Baladas is in the room. Speak with him and get your Rep with him up, then ask for his vote to be "Telvanni Hortator", and he

will give you his vote. Exit Arvs-Drelen and return to Tel Vos.


Now that we have all of the votes to be named Telvanni Hortator we need to

return to Master Aryon. Speak with him and mention "Telvanni Hortator" again

and he will pronounce you Hortator, and give you a robe to prove it.


Note: If you have any trouble getting any of the councilors to give you there

vote you may kill them. The Telvanni don't seem to mind. The Only councilor

you can't kill is Master Aryon, as he is the one to finally pronounce you





Fourth Trial Hlaalu House



Convincing the Hlaalu House to name you Hortator can be costly, you will need

about 3000 gold to help you plead your case. The Hlaalu councilors are in and

around Vivec, so travel back to Vivec.


Crassius Curio - Take the gondola from the Foreign Quarter to the Hlaalu

section of Vivec. Walk to the top of the canton and enter the Hlaalu Plaza.

Enter the Curio manor on the mid-east side of the plaza. Crassius is in a room

downstairs and to the right and back. Speak with Crassius, tell him your

story, and give him 1000 gold to get his vote for Hortator. Exit the canton

and go back to the lowest level.


Yngling Half-Troll - Take the gondola to the Arena Section of Vivec. Walk

from the  gondola east, then south across the bridge to the St. Olms Canton.

Walk up to the top and enter the Plaza. Enter Yngling's Mannor on the mid-west side of the plaza Yngling is behind the door on the left. Tell him your story

and pay him off with 2000 gold (If you talk to all of the other councilors first, you can kill Yngling instead of paying him, but I just paid) to get his vote. Leave the Mannor.


Dram Bero - Go into the Haunted manor on the southeast corner of the plaza.

Dram is locked away in the basement behind a locked door (50th lvl.). There

are some lockpicks at the bottom of the table in the southwest corner of the

room. Pick the lock and enter the basement. Dram is behind the door on the

right, past the dining room. Talk with him and tell your story to get his vote

for Hortator.  


Orvas Dren - Leave Vivec heading north, and head toward the Dren Plantation

(the plantation is directly north of Vivec, use your world map to help guide

you in case you get lost).Dren's Villa is in the southeast corner of the

plantation. Enter the villa, turn left and follow the hallway, turn right and

go up the stairs, follow the hall and you will see a desk in front of you. On

the desk is a key to the villa and some gold. Back up a few steps and turn

right, go up the stairs and Dren will be straight ahead. There are three ways

to get Dren's vote for Hortator.

*Persuade him enough to get a 90 rep with him, and tell him you want to

protect Morrowind from the EMPIRE (this is the option I choose)


*Tell him you wish to bring peace to Morrowind, let him attack you, then kill



*Use the key you found on the desk on the basement door, Kill the guards,

then open the locked and trapped small chest on the shelves to the left.

Inside there is a note (which you will use to blackmail Dren, 2 grand soul

gems, and some other goodies. Then go and talk to Dren and use the note to

blackmail him into giving you his vote.


Nevena - Leave the Dren Plantation on the east road heading north, follow the

path until you come to a sign post pointing toward Suran. Follow the road

toward Suran, when you come to  the bridge turn around and you will see Ules

Mannor to the south, enter the manor. Go all the way upstairs to find Nevena

and ask for her vote for Hortator and she will agree. Exit the manor and

continue to Suran.


Velanda - Take the Suran Silt Strider back to Vivec, and then take the

Foreign Quarter gondola to the Telvanni Canton. Then use the bridge to the

east to leave Vivec. Continue east until you come to the road going north

south. Take this road south, continue until you come to Omari Mannor, enter

the manor. Go all the way upstairs to find Velanda, ask for her vote for

Hortator and she will agree. Leave the manor and retrace your steps back to



Go back to the Hlaalu Canton and speak with Crassius again about being named

"Hlaalu Hortator", He will name you Hortator and give you the Belt of the



Congratulations, you have fulfilled the Fourth Trial.




The Archcanon, Vivec, And The Wraithguard



Now we have to see Lord Tholer Saryoni, Archpriest of the High Fane. Go to

the Temple Canton, which is the southernmost canton. Speak with Danso Indules

atop of the temple in front of the hallway through the middle of the canton,

tell her you "wish to meet the Archcanon". She will tell you that the

Archcanon wants to meet you, but you are wanted by the Ordinators, so you

should avoid them by magic or stealth. (as a side note, I spoke with many

Ordinators after I was told this, and they did nothing. Might be a little



Go to the Hall of Wisdom and walk a few paces south of the midpoint of the

hallway, walk west toward the door to the Hall of Justice, then turn south

and go up the stairs. Pick the lock to the High Fanes room (50th lvl.) Go

inside and speak with Tholer Saryoni about the "Temple's Doctrine" and agree

to meet Vivec. He will give you a key to Vivec's Temple, and a key to his

back door (the door whose lock we just picked).


Leave the Hall of Wisdom and cross the south bridge to go to Vivec's Temple,

go in and speak with Lord Vivec about business and accept the Wraithguard,

now ask how to defeat Dagoth Ur and Vivec will give you a detailed plan. When

you are done with Vivec it is time to head to Ghostgate. Leave Vivec and take

the Silt Strider to Balmora.







Leave Balmora south, and take the road going east. When you come to  the

signpost take the road toward Caldera for a few feet then turn east and go

uphill. Cross the Old Dwemer Bridge, then turn around and go down into the

ravine. Follow the Ravine north past the Daedric Shrine. Eventually you will

come to Ghostgate. Explore the two towers of Dawn and Dusk to stock up on

supplies, such as restore health, and restore stat potions, Levitation

scrolls or potions, and get armor fixed. Make sure you speak with one of the

priests or Ordinator about the "Red Mountain" to get a map of the mountain,

which will update your world map with the temple locations (very helpful for

navigating since my directions for this area are really vague for this


When you are done leave the towers and hit the switches to enter the Red

Mountain area.




First Vampire



Killing this Vampire is optional, but it will make fighting Dagoth Ur much



The First Vampire Dagoth Uthol is in the  Charmara's Breath section of the

Kogoruhun Cavern, just east of Vemynal. Enter the cavern, and Dagoth Uthol

will be right in front of you. The easiest way to kill him is run past him

and jump over the lava, turn around and pick him off with arrows when he gats

stuck in, or at the edge of the lava. Kill him and loot his body. Take the

Belt of Heartfire and exit the cavern. (You might have killed him while doing

the precursor to the Third Trial for Sul-Matuul)




Second Vampire



Killing this Vampire is optional, but it will make fighting Dagoth Ur much



Walk Directly north from Ghostgate, when you reach the Yassu Mine turn

northwest and follow the path, When you approach the wall turn north, then

veer east at the fork. Continue following the path to reach Endusal, Enter

the Temple. Walk straight through the door and turn left then go through the

next door. Dagoth Endus is inside, kill him and take the Amulet of Heartrime

from his body. Exit Endusal.




Third Vampire



Killing this Vampire is optional, but it will make fighting Dagoth Ur much



The Third Vampire is Dagoth Tureynul, and he is located in Tureynulal, just

northeast of Dagoth Ur's Citadel. Enter Kagrenac's Library in Tureynulal.

Dagoth Tureynul is straight ahead, behind a couple of doors. Kill him and

loot his body for the Amulet of Heartthrum. Leave the Temple.




Fourth Vampire and The Keening



The fourth Vampire, Dagoth Ordos, is in the Dwemer Training Academy in

Odrosal. Enter the Academy, walk straight ahead through the door, and Dagoth

Ordos is inside. Kill him and loot his body for the Amulet of Heartfire, and

Ordos Key. Leave the room and go down the hall to the left. Unlock the door

with Ordos' Key and enter the room. Go up the ladder on the left wall to find

the Keening. Exit the Training Hall.




Fifth Vampire and The Sunder



The next Vampire is Dagoth Vemyn located in Vemynal, which is northeast of

Dagoth Ur's Citadel. Enter the outer Fortress and turn right, follow the hall

around and turn down the first hallway on your right. Continue straight ahead

and into the Hall of Torque. Turn right and follow the hall and turn into the

first door on the right. Follow the stairs down and go through two sets of

doors. Dagoth Vemyn is in this room, kill him and loot his body for The

Sunder and the Amulet of Heartheal. Exit the Dungeon.




Sixth Vampire



Killing this Vampire is optional, but it will make fighting Dagoth Ur much



The sixth vampire, Dagoth Araynys, is not in the Red Mountains; he is located

near Berandas, which is southeast of Gnisis. You can get there by casting

Almsivi Intervention which should place you in Ald-Ruhn, then taking a silt

strider to Gnisis. Swim across the river to the southeast; continue going

southeast until you come to Berandas (use your world map to help guide you).

Now travel east, the place you are looking for is called Mamaca, Sanctum of

Awakening, this cavern faces east and is before the Dusharian Shrine. Enter

and walk straight ahead into the Sanctum of Black Hope. Turn right after

going through the door and follow the hall, when you get to the locked door,

go past and turn right again. Follow the path and Dagoth Araynys will be

ahead, Kill him and loot his body for the Soul Ring. Leave the cavern and

return to the Red Mountains.




Seventh Vampire and Dagoth UR




The best way to approach Dagoth Ur's Citadel (which is directly north of  

Ghostgate) is from the north. Drop down into the crater and you will see a

door with a steel bubble around it (it looks like the door to the Dwemer

Dungeon where you found the Puzzle Box), south of this door is a pipe with a

crank on it, turn the crank to open the door, quickly return north and enter

the door into the Citadel. Go down the stairs and through the door, walk

around the hole in the floor and go through the door ahead. Jump down the

hole in the floor and continue straight ahead into the inner facility. Go

down the stairs and through the door on the right, continue straight through

two doors, then turn right, before the third door. Go through the door on the

right and go down the stairs and through the door into the lower facility.

Dagoth Gilvoth is straight ahead, kill him and loot his body for the Blood

Ring. Continue straight and stand in front of the door to the Facility

cavern. Dagoth Ur is behind this door, so rest up, and fortify yourself whit

as much magic, potions, and magic items as you want. Enter the door. Dagoth

Ur is standing there. Speak with him. If you do not posses the Wraithguard,

The Keening, and The Sunder, Dagoth Ur will not fight you, if you do have all

these items, end your conversation with Dagoth Ur and Kill him. When you

defeat him he will just disappear and the door to Akulakhan's Chamber will

open. As you walk to the door heal yourself again and prepare for another

fight. In the entrance of the door there is a Heart Ring on the floor. Before

you enter the door, equip the Wraithguard, then the Sunder. You must equip in

this order or you will take damage. Also equip a levitate or slowfall spell

or potion. once this is done, enter the chamber and immediately cast levitate

or slowfall. Forget the enemies around and fly (if levitating) or run and

jump (if you are using slowfall) toward the giant robot straight ahead. Jump

or fly off the ledge and land on the bridge below. Run up to the heart and

hit it once with The Sunder. Switch weapons to the Keening, and strike the

heart five times. Once you do this all of the enemies will disappear. Run

across the bridge then turn around to watch the robot blow up and crumble.

Follow the ledge around the cavern until you are back where you started. Turn

the crank on a pipe near the ledge to open the door back to the Facility

Cavern, and then go through the door. As you try to leave the Facility cavern

you will meet Azura, and the ending movie will play. When the movie is over

Azura will give you a ring. Exit Dagoth Ur's Citadel and the sky will clear.


The world is safe from Dagoth Ur and his evil plans, but the game still

continues. You can still go and finish (or start) any remaining quests.


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