THE BLADES QUESTS

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 Blades Quest

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Exerted from Morrowind Walkthrough written by Steve Miller 12/17/02

 

The Blades quests are the quests for the main story line of the game. There are many more quests throughout the game, but these are the quests that you need to complete to beat the game. There is no time limit, and you may complete other quests while doing these quests.

 

Note: the areas that say you should be promoted in rank are assuming you meet the skill requirements for the promotion.

 

 

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Deliver a Package

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After finishing your character, Socuelus Ergalla in the Census and Excise Office in Seyda Neen will ask you to deliver a package to a man named Caius Cosades in a town named Balmora.

 

Go to the Silt Strider (the giant tick) and pay the operator to take you to Balmora. Caius is located in a house in the northeast corner of town on the east side of the river that divides the town.

 

Upon delivering the package, Caius will induct you into the Blades and give you 200 gold to equip yourself before giving you your orders.

 

 

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Dwemer Puzzle Box

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After getting equipped, return to Caius and ask about your "orders". Caius will mention that he needs information from a man named Hasphat Antabolis in the Balmora Fighters Guild. Caius will also mention that you will most likely need to do a favor for Hasphat before he will tell you anything. Before you go, Caius will give you access to any books in his house.

To get to the Fighters Guild, cross the northernmost bridge to the west side of town, go up the first flight of stairs and turn south before you get to the second flight. The Fighters Guild is on the left, and Hasphat is downstairs in the lower level. Once you speak with Hasphat you will find out that he will be happy to give up the information.... For a price. He requests you to retrieve a Dwemer Puzzle Box from a ruin named Arkngthand.

 

To get to Arkngthand, head south out of town past the Silt Strider port, then cross the bridges east over the Odai River. At the signpost, head north towards Caldera. Immediately on the right you will see a signpost for Molag Mar, turn right and head uphill on an old road to cross an ancient Dwemer Bridge over Foyada Mamaca (note that a wizard will attack you the first time you cross this bridge, he will summon a skeleton, defeat the wizard and both will disappear). The entrance is on the east side of the foyada, south of the bridge. Turn a crank on a pipe nearby to open the door.

 

To find the cube, follow the rocks on the side of the wall all the way to the bottom floor of the room. There will be rocks in front of you, climb them until you are on the second floor on the west side of the cavern. Go through the door into the "Cells of Hollow Hand" (If you follow the above directions you should end up in the Cells of Hollow Hand near the beginning of the dungeon, not deep within the dungeon). Defeat the guy inside, his name is Boss Citra  (if he is not in the room, then you are in the wrong room.), the

Puzzle Box is on the bottom shelf to the left of the door (as you enter, right if you are facing the door. I assure you that the box is in this room on one of the shelves, it is the size of a rubics cube. If you can't find it, check every shelf). Grab the box and backtrack out of the dungeon. Return the box to Hasphat in Balmora.

 

Note: Please read and follow the directions above before writing me asking       where the box is. Thank you.    

 

Hasphat will take the box and give you some notes to take back to Caius.

 

 

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The Skull of Llewle

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Caius will ask you to speak with Sharn gra-Muzgb in the Balmora Mages Guild and get some additional information. Again you will need to do a favor before the info will be given. The Mages Guild is one door south of the Fighters Guild. Sharn Gra-Muzgob is the Orc Wizard downstairs and to the left in the lower level of the Mage Guild.

 

Sharn will ask you to retrieve the skull of Llewle Andrano from the Andrano Ancestral Tomb. If you ask about the tomb, Sharn will give you a Fireblade, 2 scrolls of Taldam's Scorcher, and 2 scrolls of Vitality.

 

The tomb is south of Pelagiad, just off the road, just before you reach the fork in the road that goes southwest towards Seyda Neen and southeast to Vivec.

 

To find the skull, go down the stairs, and then follow the hallway on the left until you come to a room with 2 skeletons. There is a door in the hallway on the other side of the room. Go through the door and follow the hallway down. The skull is in a room on the right side behind the door. Grab the skull and return to Sharn in Balmora. Give him the skull and ask about "Nerevarine" and Sharn will give you some notes to take back to Caius.

 

Upon returning the notes to Caius you will be promoted to Blades Apprentice and you will be given a few scrolls.

 

 

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Vivec Interviews

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Sleep on night, and you will have a strange dream. Go back and talk with Caius and get your next orders. There are 3 more people that he wants you to interview.

Addhiranirr - a khajiit Thieves Guild member in the St. Olms section in Vivec,

Huleeya - an Argonian in the Morag Tong member in the Black Shalk Bar located in the lower waistworks of the Foreign Quarter section of Vivec,

and Mehra Milo - a temple priestess in the library of the Hall of wisdom and Justice in Vivec (she has copper hair and eyes). Caius will give you a parchment with this info and 200 gold to aid you in your journey.

 

Take the Silt Strider to Vivec. When you get there you will be near the Foreign Quarter, so the first person to interview will be Huleeya.

 

Huleeya - To get to the lower waistworks, take one of the four ramps up to the next level of the canton, and enter one of the doors labeled Lower Waistworks. The Black Shalk is in the middle hallway on the east side. Huleeya is the only Argonian in the place. When you speak with him, he will mention that he wants to go to his friends' bookstore, but some troublesome fools are preventing him. Ask him about each topic and you will learn that his friend's bookstore is Jobasha's Rare Books, but you need to persuade the troublesome fools to let him go. Talk to one of the fools and use bribes (or admiration if you are the opposite sex) to get a good rep with them, and then ask about the filthy lizard. If they say, "they don't care" then you have done your job. Talk once again to Huleeya. He wants you to escort him to the bookstore. Jobasha's Bookstore is in the middle hallway on the west side of the Lower Waistworks. Once inside, talk to him about the Nerevarine Cult, and he will give you some notes to take to Caius.

 

Next we look for Addhiranirr. Leave the Lower Waistworks and go back downstairs and cross the bridge to the south to get to the Redoran canton. Now walk across the east bridge to the Arena canton, once again cross the south bridge to the St. Olms canton. Once there you will need to go to either the east or west side of the canton to go up to the Waistworks level and enter. Next go downstairs and into the Canal Works. Go down the stairs and you will see a trap door to the St. Olms Underworks and enter. Addhiranirr is

on the northeast side of the canals. Talk to her and she will mention that she is in a little spot of trouble. Ask her about the Census and Excise Agent. She wants you to make this person go away before she will give up any info. The taxman is upstairs in the St. Olms Waistworks near where you came in. His name is Duvianus Platorius and he is on the north side. Talk to him and lie to him, saying, "she went to the mainland". Now go back and talk to Addhiranirr. Ask Addhiranirr about the Sixth House Cult. She will give you

all the information that she knows. Since you are done with Addhiranirr you should leave and return to the outside of the St. Olms canton.

 

Now for the last interview.... Mehra Milo. Head to the southwest corner and cross the bridge to the Temple canton. Enter the Hall of Wisdom straight ahead. Go down the hallway about half way (next to an Ordinator), there are two ramps to your left and right that lead to the Library. Mehra is the woman with copper hair and eyes, talk with her and she will want to talk to you at the back of the Library. Follow her and talk with her again. Ask her about the Nerevarine Cult and the book "Progress of Truth". She tells you to get a copy of "Progress of Truth" for Caius. There is a copy on the top shelf in the southwest corner of the library, if you can steal it. If your thieving skills are not up to par, you can buy (or steal) a copy from Jobasha's Rare Bookstore in the Foreign Quarter.

Return to Caius. Upon talking with him you will be promoted to Journeyman of

the Blades. You will also get 200 gold.

 

 

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Ashlander Informant

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Caius will tell you that you are in need of an Ashlander Informant, and someone by the name of Hassour Zainsubani fits the bill. Caius tells you that Hassour likes gifts, so Caius gives you 100 gold to get him a little something.

 

Take the Silt Strider to Ald-Ruhn. Hassour Zainsubani is in the Ald Kkar Inn. The inn is in the northwest corner of the city next to the Council Club. To find Hassour, go up the stairs to the bar, on the right side of the bar is a staircase down. Go downstairs and Hassour is in the back of the room.

 

Talk to Hassour about business. Ask about "Gift giving customs" (the other two options will offend him and lower your Rep), next ask about a "thoughtful gift" and if your speech craft skill is good enough will take your earnest thought and effort as an acceptable gift. If your skill is not high enough, he will ask you to find him a book of poetry, if this is the case you can go to the local bookstore in the market district of Ald’ruhn. You'll find several, there is Ashlander Hymns and some other books with 'Songs' in the title of it, if you've got the money buy all three if you want but you can

just buy Ashlander Hymns. Return to Hassour and give him the book. Ask about the "Ashlanders", and he will give you some notes to take back to Caius.

Return to Caius and show him the notes. You will be promoted to Blades Finder, and told what was in the package that you delivered to Caius. He says that the Emperor feels that you might be the one to fulfill the Nerevarine prophecies. He will give you a decoded copy of the package and 200 gold.

 

 

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Urshilaku Camp

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Caius now wants you to go to the Urshilaku Camp to speak with some Ashlanders named Sul-Matuul and Nibani Maesa.

To get to the Urshilaku Camp, take the Silt Strider to Ald-Rhun, and then take a Silt Strider to Maar Gan. Leave Maar Gan due east, then take a trail north to the Foyada Bani-Dad. Follow the Foyada northwest to the sea. A shipwreck at the sea mouth of the ravine is a landmark. Swim east through the ruins of Assurnabitashpi Shrine. Avoid the Daedra here, as they are powerful and aggressive. Urshilaku Camp lies east of the ruins, inland in a low hollow.

When you get to the Urshilaku Camp you must speak with any of the wandering Ashlanders. Choose to "talk" with one then discuss the "Nerevarine Prophecies" Tell them that "you fulfill the prophecies, and wish to speak with Sul-Matuul and Nibani Maesa". They will send you to Zabamund to decide if there is truth to what you say. Zabamund's Yurt is the second Yurt from the right in the Large tent containing multiple Yurts to the south. Speak with Zabamund about the "Nerevarine Prophecies" and offer to pay a 200 gold tribute, and he will direct you to the Ashkhan's Yurt to speak with Sul-

Matuul.

 

Note: Reader Digisciple sent in the following:

I own Morrowind for the Xbox and I noticed a difference from your walkthrough. When you first get to the Urshilaku camp, I had to bribe the snot out of one of them (any will work) before they would even talk to me.  I think I spent around 300 or so before they would talk about the Nerevarine

 

The Ashkhan's Yurt is next door to the south. Speak with Sul-Matuul about the prophecies, next ask about the initiation rite. Sul-Matuul wants you to retrieve a family heirloom.... Sul-Senipul's Bonebiter Bow from the Urshilaku Burial Caverns, before he will let you speak with the wisewoman, Nibani Maesa.

The burial ground lies south- southeast of the camp, a north-facing door in a little hill halfway between the camp and the slopes of the Red Mountains. The easiest way to find the Burial ground is to go north to the water, then turn east. At a rock cairn (a little pile of rocks that looks like a pile of dog crap) on the beach, turn and walk directly south until you find the door to the cavern.

To find the bow once you are in the burial grounds keep moving south and go through the door. Follow the cave until you come to a large chamberfilled with water, then turn south and go through the door into the Laterus Burial Chamber. Navigate your way up the stone spiral to the top and through the door into the Juno Burial Chamber. At the end of

this chamber is a ghost, which you must kill. After you kill the ghost search it's remains to find the bow. Now backtrack out of the Cavern and return to Sul-Matuul. Upon returning and showing the bow to Sul-Matuul, you will be initiated into the tribe, be named "Clanfriend of the Ashlanders", you will also be allowed to keep the bow. Since

you are now part of the tribe, you will be allowed to see Nibani Maesa.

 

Nibani Maesa is located in the northernmost Yurt, called the Wise Woman's Yurt. Speak with her about the prophecies, you may then ask many questions to find out much history about the prophecies, but all you have to ask is if "you pass the test". She will tell you that you are not the Nerevarine, but you could be. She asks you to find a book called "The Lost Prophecies" and return it to her. She will give you to books to read, "The Seven Visions" and "The Stranger".

 

For the time being, you have done enough to please Caius, so return and speak with him. Caius will send word to Mehra Milo to look for the "Lost Prophecies", and will give you a task to keep you busy until he gets an answer.

 

 

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Sixth House Base

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Caius wants you to go to Fort Buckmoth and speak with Champion Raesa Pullia and find out about a Sixth House Base. Once she tells you where it is, Caius wants you to go there and kill Dagoth Gares and return a full report. Before you go, Caius will give you 400 gold to get equipped.

Fort Buckmoth is a short walk south from the southern gate of Ald-Rhun. Once you are at the fort, enter the door to the interior and Raesa Pullia is straight ahead. Raesa tells you that a trooper came back from the Sixth House Base with Corprus disease and died, but not before he talked about a cavern near Gnaar Mok called "Ilunibi", that is the Sixth House Base. Gnaar Mok locals might have a better idea of where the cavern is. To get to Gnaar Mok from Ald-Rhun, take the Balmora Road west, At the Gnisis-Balmora-Ald-Rhun signpost go south, then immediately west on a side road to Drulene Falen's Cottage. Then head cross-country west to the coast, with the Dunmer stronghold at Andasreth as a landmark. When you hit the coast, turn south. Gnaar Mok is an island off the coast with a plank bridge connecting it to the mainland. Ilunibi is a little island on the north side of Gnaar Mok.

Once inside Ilunibi, walk straight ahead until the fork in the road; turn left and go through the door into Tainted Marrow. Continue straight past the crossroads until you reach the door into Marrowak's Spine. Walk to the crossroad and turn right and go through the door into Blackened Heart.  Follow the cavern and turn Left at the crossroad, and left again at the next crossroad, continue straight until you reach a door to Souls Rattle. Go through the door and continue to the second set of crossroads, and Dagoth Gares will come out to meet you. After you kill him, you will get corprus (there is nothing you can do about this, it will happen no matter what). Loot his body. Now that you have killed Dagoth, you are finished here. Return to Balmora.

 

Once you talk with Caius, you will be promoted to Blades Traveler.

 

 

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Corprus Cure

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Caius tells you that he has a lead on a Corprus cure. Divayth Fyr, an ancient Telvanni wizard, runs a Corprusarium. Caius will give you a Dwemer Artifact, 1000 gold, and a few levitation potions before he sends you on your way.

To get to Tel Fyr, go to the Balmora Mage Guild and use the Guild Guide to travel to Sadrith Mora (actually Wolverine Hall), walk outside of the building, swim southwest until you see a large tower. You will need levitation potions or spells in the tower, because there are no stairs. The entrance to the tower is on the north side at water level. Enter the tower via the door marked Onynx Hall, turn to the right before you enter the room ahead of you, and follow the hall upstairs and through the door into the Hall

of Fyr. Walk forward a few steps and look up. Use one of the levitation spells or potions to get up to the next level and go north to find Divayth Fyr. Talk with Divayth and offer the Dwemer piece as a gift. Ask about the "divine disease" and "corprus disease". He will mention that corprus makes you immune to disease...Just like the Nerevarine. Tell him "you may fulfill the prophecy", and he will send you to the Corprusarium to retrieve some boots from Yagrum Bagarn, and return them to him, before he will give you a potion that might cure you of your corprus disease.

To get to the Corprusarium you must go back to the Onynx Hall, follow the hallway downstairs until you come to a crossroad, turn right and the door to the Corprusarium is in the back of that room. DO NOT attack anyone in the Corprusarium. Enter the Corprusarium and turn left at the crossroad, follow the hall and turn right at the next crossroad and go through to door into the Corprusarium Bowles. Turn left at the next crossroads and follow the path. Yagrum Bagarn will be the guy with the spider legs. Talk with him to get the boots.

Return the boots and Divayth Fyr will give you the potion on one condition, that you take the potion in front of him. Do so and you will no longer have any symptoms of Corprus, but retain all of the immunities that corprus provided.

Return to Caius in Balmora via the mage guide in Wolverine Hall near Sadrith Mora. Upon returning you will be promoted to Blades Operative and receive 750 gold, magic black pants, magic black shirt, and Caius' Ring. Caius is giving you all of this stuff because he has been recalled to the Imperial City. He is leaving you in charge and with full access to his house. He will give you one more set of instructions before he leaves.

 

 

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Lost Prophecies

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Now that you no longer have corprus, you need to finis finding the LostProphecies. Caius tells you to go and talk with Mehra Miro back in Vivec City. She is being watched, so you might have to find her private quarters. She will leave you a message under the codeword "Amaya". Once you have the prophecies, take them back to Nibani Maesa. From that point on you will be following Nibani's direction in fulfilling the prophecy.

Take the Silt Strider back to Vivec, then go to the Hall of Wisdom. Go midway down the hall, and then take a few steps south and go down the hall to the right. Make a U-turn and go up the stairs, turn right, and Mehra's door is the last door on the right.  Pick the 20th level lock on the door and enter. The note is on the dresser. The note tells you that she went to see the Inquisitor in the Ministry of Truth. Meet her there and bring a couple of

Divine Intervention Scrolls. (If you don't have 2, you can get them from Janad Maulinie at the Mage Guild in the northwest corner of the very top of the Foreign Quarter). Before you go to the Ministry of Truth, grab the levitation potions on the dresser. The Ministry of Truth is the floating rock above the Temple Canton. Use a levitation potion and fly up to it. Speak with Alvela Saram, and tell him that you are going to visit someone, and he will give you his key and tell you where Mehra is. Go all the way around and in the back door into The Ministry of Truth. Once in you will have to sneak around, because if you are spotted the sentries will sound the alarm and you will be attacked. At the first crossroad turn left or right and follow the path up and around, the door to the prison keep is directly ahead. Go through the door, you will be spotted right away (I don't know what the penalty for killing the guard is, so I just avoided them), run past the guards and unlock the southern most holding cell. Mehra is inside. Talk with her and tell her you brought the scrolls. She will take one. She wants you to meet her in Holamayan. She tells

you talk to a woman named Blatta Hatera on the east docks of Ebonheart and tell her "you want to go fishing" and you will be taken to Holamayan. She will meet you when you get there. When you get there you will be able to get the "Lost Prophecies" from Master Gilvas Barelo. Speak with Vevrana Aryon, a monk at the dock to find the entrance to Holamayan.

Use the Divine Intervention scroll to take you to Ebonheart. Go to the east docks, Blatta Hatera are on the northern dock. Tell her you want to go fishing, then travel to the Azura's Coast Region. Vevrana Aryon will be straight ahead. Vevrana will tell you how to get to the monastery and tell you that she can send  you back to Vivec when you are ready. To get to the monastery follow the path uphill until you come to the foot of the monastery. Wait until 6 am or 6 pm, and the monastery will open up for you. Once inside,

take the stairs to the right down, you will find Mhera and Master Barelo in the room. Speak with master Barelo about the "Lost Prophecies" and he will give them to you. He will also give you "The Seven Curses" and "Kagrenae's Tools".

Return to Nibani Maesa in the Urshilaku Camp. Speak with her, and she will tell you to return in a while, so she can think about what you have told her.

 

 

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Third Trial

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Talk with Nibani again and ask her about "her judgment". She will tell you that you have passed the first and second trials. She sends you to Sul-Matuul to learn of the third trial, and return to her after it has been completed.

Speak with Sul-Matuul and ask about the third trial. Before he will tell you what the third trial is he wants you to prove yourself and bring back three tokens from Kogoruhn: some corprus weepings, a cup with the mark of the house of Dagoth, and the shadow shield.

To get to Kogoruhn, walk south out of camp until you come to a path going east-west to the foot of the mountains, follow this path east. Walk past Falasmaryon (it will be on your right), follow the path around the bend until the path forms a T, take the east path and Kogoruhn will be on your left. Enter the Dome of Pollock's Eye on the south east corner of Kogoruhn. Defeat the Dagoth Girer inside. You will find a Dagoth cup on one of the tables, along with some Corprus Weepings under an urn directly across from the door. Exit and go to the door marked Hall of Phisto and enter. Turn left and follow the hall  until you see stairs leading to the door to the Hall of Maki. Go through the door and walk straight, through the wooden door and into the large chamber, take the left walkway down and through the wooden door. Turn north and go through the door, go down to the lower level and continue north to the locked door into Nabith Waterway. Take the left side walkway around until you come to the tube on the left, and go into the tunnel and follow it until you come to the room, go around the room and through the door into Charma's Breath (in this chamber is a Vampire named Dagoth Uthol. You will have to kill him later in the quest, or you can kill him now if you want to. If you decide to kill him, loot his body and take the Belt of Heartfire). Follow the path around until the crossroads, turn right and go through the door marked Bleading Heart. Go forward and turn right at the crossroads, continue forward until you come to the next crossroad and turn right again. The Shadow shield is straight ahead. Grab it and return to Sul-Matuul.

Ask Sul-Matuul about the third trial again, and he will reply with a riddle. Basically you must gain the moon and star and return it to Nibani. The third trial takes place in the Cavern Incarnate.

Leave the camp and head east along the coast until you come up to the mountains (it is a bit of a hike. I have received a few comments that these directions are not accurate, but they are, people have not been walking far enough, you have to walk about 1/3rd the way across the  continent, like I said it is a loooong hike. ;) - If you have the paper map that came with the game, look on the north coast, look where the crappy wasteland area meets up with the Grazelands. On the west side of that mountain range is a path, that is the path that leads to the Cavern.), when you get to the mountains there will be a  path going south, follow that path (if you see two large spikes of rock (they are huge compared to all the other rocks sticking up from the ground, like 3 times the size) flanking the path you are on the right path, if not the path is east of you). Follow this path until you come to the Cavern of the Incarnate. Wait until 6 am or 6 pm, and then the door will be able to be opened. Walk forward and take the Moon and Star, at this point a movie will play and describe the next two trials. You may speak with all of the failed Nerevarine and receive all of the various items they give you. (If you have better directions to the Cavern from the Camp, please email them to me, and I will add them to the FAQ and give you credit).

 

-Bloodrose's alternate directions to the cavern-

The Cavern of the Incarnate is a lot easier to find if you go west from Tel Vos. Take a boat from Sadrith Mora (teleport from any Mage Guild to the Mage Guild in Sadrith Mora) to Tel Aruhn, then from Tel Aruhn to Tel Mora. Alternative boat route - go to Gnisis (Almsivi Intervention from Urshilaku Camp) and walk north to Khuul. Take a boat to Dagon Fel, then a boat to Tel Mora. From there, go west until you reach Tel Vos. Continue going due west till you reach the mountains. If you have Levitation (easily gotten from a potion), fly over the mountains and land in the valley. Go south and you'll

find the Cavern. If you don't have Levitation, follow the mountains north to the coast, and then swim around them (if you get back to land and find a  Daedric ruin, you've gone too far west). You'll find a valley. Follow it south to the Cavern. Return to Nibani and ask her about the seven trials and she will acknowledge that you have passed the third trial.

 

She will also tell you about the Fourth and Fifth Trials.

The Fourth Trial is to unite the three Great Houses: Redoran, Hlaalu, and Telvanni by having them all pronounce you Hortator.

The Fifth Trial is to unite the four Ashlander Tribes: The Urshilaku, the Ahemmusa, the Zainab, and the Erabenimsum by pronouncing you Nerevarine.

You may complete these next two trials in any order you wish, but since we are already in an Ashlander camp, we will start with the  Fifth Trial first.

 

 

 

 

Blades Quest Cont.