Vampire Aundae Clan guide
Exerted from Vampire Aundae Clan Guide by Orest,
10/08/02 y_orest@yahoo.com
So you want to become a vampire and join Aundae clan then youve
come to the right place. Here I'll explain some information about Aundae clan and their quests.
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Part 1: Becoming a vampire
of Aundae clan
Aundae vampires are mages and sorcerers so this clan is recommended for mage
characters. Their main headquarters are
in the Ashmelech tomb which is located
in Sheogorad region on the island (not
so big and not small) south-west from
main Sheogorad island where Dagon Fel is
situated or you can access this tomb
from Sanctus Shrine (swim south-east from
Sanctus Shrine to the island past
main big island). There are also another
Aundae location with nameless Aundae
vampires: Sarethi Ancestral Tomb (north-west
from Dagon Fel), Dulo Ancestral
tomb (west from Uvirith's Grave and south
a little), Serano Ancestral Tomb
(near Galom Daeus Dwemer ruins in the north
Molag Amur region near lava, just
go north-east a little).
Vampire bonuses:
Strength +20
Speed +20
Willpower +20
Sneak +30
Hand to Hand +30
Unarmed +30
Mysticism +30
Illusion +30
Destruction +30
Resyst paralysis: 100%
Resist Common desease: 100%
Resist Normal weapons: 50%
Vampire Touch (absorb health 10 to 30 pts on touch) (available in spell
list). Advice: use it often.
Vampire penalties:
weakness to fire: 50%
sun damage: 5 pts per second (so travel at night to avoid sun damage)
communication penalties: all people in Morrowind will ignore or fight you.
Only other vampires, Mages Guild and House
Telvanni will speak with you but you
cannot access their services.
travel penalty: Forget about silt striders, boat and mages guild traveling.
Travel by foot. This penalty seriously
influence game processing so I recommend
you to think about becoming a vampire and
save game.
resting penalty: You cannot restore your health points after resting. So
use Vampire Touch spell on enemies to restore
some health.
Interesting ability:
disturbing dreams: After resting you can see some vampire dreams. This
dreams are repeated.
Clan Aundae additional bonuses:
Willpower +20
Mysticism +20
Destruction +20
Short Blade +20
Becoming a vampire:
I don't recommend to become a vampire at the beginning of the game because
it will be difficult to train your skills
and increase attributes because of
high bonuses. And there is a quest of curing
vampirism. When vampirism will be
cured then you lose your bonuses.
So you do not change your mind to become a vampire Aundae. So read below.
To become the vampire you must contact
another vampire from some vampiric clan.
So go to the one of the Aundae locations
(see above) and enter the location. If
you have a very strong common desease resistance
then decrease this resistance
with spell Weakness to Common Desease.
Then let the vampire fight you in melee
combat until you contact "porphyric hemophilia"
common desease. Then run from
this location and don't cure this desease.
Rest 72 hours with this desease and
you should see the dream about girl with
blood tears. Congratulations, you are
a vampire. So don't forget about mark,
recall, divine and almsivi intervention
spells. Propylon indexes for Dunmer strongholds
will help a lot in travelling.
Remember: DON'T REST outside.
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Part 2: Aundae quests
So you are a vampire. Now go to the Ashmelech tomb and the vampires will not
fight you but you cannot use their services.
Go and speak with Dhaunayne Aundae
the leader of the Aundae clan. She will
give you the first quest.
quest 1. She seeks the clues of her family offspring. Find what happened
with her son Vilandon. She gives you Aundae
signet ring which belongs her
family and can be identified by others
in Sadrith Mora .
So travel a long pass to Sadrith Mora and go to the Mages guild in
Wolverine Hall. Speak with Tusamirul about
family crest and he tells you about
Sinyaramen in Gateway Inn. Retrieve the
potion from Tusamirul to deliver this
potion to Sinyaramen otherwise Sinyaramen
will not speak with you. Go to the
Gateway Inn in Sadrith Mora, find and speak
with Sinyaramen about family crest.
It seems that Vilandon was a vampire hunter
after his mother became a vampire.
He was killed by vampire Kjeld hundred
years ago. Now return to Dhaunayne
Aundae and tell her this story. Receive
the second quest.
Quest 2.
Dhaunayne
Aundae wants you to find and kill Kjeld. Kjeld belongs to
clan Quarra.
Go to the Drucashti Dwemer ruins the main Quarra clan headquarters
(south-west from Urshilaku camp near Bthungthumz
Dwemer ruins). Kjed is a smith
of Quarra clan. Kill Kjed and I recommend
you to kill other vampires in this
location. Now return to Dhaunayne Aundae.
Now you are a full member of Aundae
clan and can use their services.
Quest 3.
Speak
with Dhaunayne about other work and she tells you about some
vampire hunter who is somewhere near Ald-ruhn.
You must kill him in daylight in
order to provide an example to other vampire
hunters.
Now go to the Ald-ruhn and enter Mages Guild. Speak with mages about
vampire hunter. They tell you that his
name is Ano Vando. Then rest until
daylight and prepare for good battle. Exit
the Mages Guild and fight Ano Vando
who awaits you near Mages Guild. Remember
that you must kill him in daylight or
you'll fail the quest. The vampire hunter
is very tough and has a very powerful
fire damage mace and shield. I recommend
you to kill him because he has the
best shield (Darksun Shield) in the game
and one of the best maces (Light of
the Day) in the game. If you can't kill
him in daylight then try to fight him
at night. Of course, you fail the quest
but can take his cool stuff. If you
kill him than take his stuff and return
to Dhaunayne Aundae. She rewards you
with Aundae amulet which alows you to return
to Aundae headquarters anytime (if
you want to return to Aundae just equip
this amulet and choose Yes option to
return to the clan). This amulet don't
work if you are a human.
Ano Vando vampire hunter stuff:
lets see the vampire hunter's stuff
Light of the Day (mace)
damage
chop: 5-30
slash: 5-30
thrust: 1-2
charge: 500
cast when strikes:
fire damage 4 to 20
shield 20 pts for 5 sec
resist magicka 30% for 5 sec
drain magicka 100 pts
Darksun shield (my favourite shield)
Armor rating: 12
constant effect
drain magicka 100 pts on self (this effect works once when you equip
the shield so you will not suffer magicka
penalty)
reflect 20% on self
restore fatigue 10 pts on self (this works every second so you will
always fight with full fatigue)
night eye 10 pts on self
But as vampire you can't equip this stuff (or you'll be soon dead ) so
firstly you need to complete Molag Bal's
quest in Bal Ur to cure yourself from
vampirism.
Quest 4:
when
you completed previous quests then Dhaunayne Aundae will tell
you that she has no quests for you but
if you kill a great number of vampires
from other clans than she rewards you.
You need to find the vampires from other clans and kill them.
Quarra clan:
Drucashti Dwemer ruins ( headquarters) south-west from Urshilaku camp
Berne clan:
Galom Daeus Dwemer ruins (headquarters) west from Uvirith's grave near
lava
There are some other tombs with nameless vampires.
If you kill enough vampires then Dhaunayne Aundae will let you to use clan
cattle but don't kill cattle.
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Part 3 Vampire References
There are also some side quests for vampires but I found only few. If you
ask people in Tel Mora about latest rumors
then they tell you about some
vampire in the Drethan ancestral tomb near
Ald Daedroth. This tomb is located
on the island east of Dunmer stronghold
Rotheran in the Sheogorad region. In
this tomb you'll find a vampire Marara.
She wants to die in battle with another
vampire. Speak with her then kill her and
search her body for extremely useful
Marara's ring (constant effect: reflect
20%, acrobatics +20, resist normal
weapons 40%).
I've also heard from people about some ancient vampire who is imprisoned by
Azura somewhere to the north but I couldn't
find this location. I've told that
this vampire has some quests for you too.
You can also kill some unknown vampires in the tomb (I don't remember the
name) near Gnisis.
There is also a vampire Calvario in the Nerano Ancestral Tomb (west from Tel
Vos). If you didn't kill him in the main
quest that you can talk with him or
kill him.
If you want to become a mortal again than go to the Bal Fel Shrine (north
from Suran) and speak with Molag Bal statue
to accept the quests. Complete the
quest and return to Molag Bal to cure from
vampirism and continue your main
quest or other faction quests.
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PART 4: FAQ
1) Q (Greg) :
If my Attributes (like Strength/Willpower/Speed)
shoots up over
100 by becoming a Vampire,
am I still allowed to increase my skills
(major/minor/misc) up to
100 AND still be able to level up?
A:
During some of my experiments
as a vampire I'll discover the next: You
have some attributes (STRENGTH,WILLPOWER
or others) or skills that are below
100 (before becoming a vampire)
and then when you become a vampire some of your
atrributes or skills are
>=100. If some of your skills are below 100 after
vampirism then you can raise
them and level up with them (major/minor) but you
cannot raise your >=100
attributes when accepting new level. For example when
you increase some attribute
or skill with some ring or other item then you can
see that the value of your
attrubute or skill has white color on the screen. It
seems that your value is
temporary and can be restores to the normal value when
you unequip your item. After
becoming the vampire your attributes and skills
are not colored in white
or red color so it seems that this is your new
nontemporary values and the
game rules now work with your new attributes and
skills. And so when some
of your maj/min skills are >=100 then you can not
increase them and as a result
level up with them. Misc. skills >=100 you cannot
increase too. When I've played
as a vampire my Willpower was 117 and
Destruction 113. Other attributes
and skills were below 100. I couldn't
increase only Willpower and
Destruction until curing vampirism. Other skills
and attributes were increasable.
2) Q (Kurth) :
If my attribute is above
100 and is drained by some enemy to the
value below 100 can I restore
this attribute to its normal value (above 100).
A:
Yes, you can restore the
previous value above 100 with some restore
potion or spell.