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THE IMPERIAL LEGION GUIDE
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Written By: Paul Ferris
Email:
p_ferris@optusnet.com.au
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IMPERIAL LEGION QUESTS
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QUEST:
Land Deed
ENEMIES: Window Vabdas or Lugrub gro-Ogdum,
Rats, Kwama Warriors, Kwama
Maggots, Slaughterfish
From the Silt Rider, turn right and walk
down to the Madach Tradehouse. Once
inside head downstairs and speak with Generial
Darius. Joining the Imperial
Legion you are presented with your uniform
(an Imperial Chain Curiass), and
given your first orders.
Darius wants you to recover the Land Deed
from the Widow Vabdas (her hut is
located just outside of Gnisis, to the
south west) as her land is vital to the
expansion plans of the Legion. Speak to
the widow to learn that her husband was
murdered in the Gnisis Eggmine by a fellow
Legion member, and that the noble
thing to do would be to avenge her husbands
death.
Either pry the Land Deed from the Widow's
dead fingers (and report back to
Darius), or head over to the eggmine.
Speak with Vatollia Appo (guarding the
Eggmine) to gain the key and entrance to
the mine. Go past the first staircase,
and then up the second staircase, and
turn right, through the door to the Lower Eggmine. You are confronted
with a
guard (Lugrub gro-Ogdum) and warned to
leave. Ignore him and take the opposite
door to the Underground Stream.
Speak with the ghost of the dead husband
to learn that Lugrub murdered him, and
threw his body into the pool ahead, along
with the axe used to kill him. Dive
into the pool and retrieve the axe to take
back to Darius.
HINT: Head past the pool with the body
and you come to the stream. Dive in and
swim along until you enter a large chamber.
Inside on a ledge is a body and a
book titled the Ransom of Zarek, which
raises the ? skill
Tell Darius about the Land Deed, and let
him know that Mansilamat Vabdas was
murdered - giving him the axe as evidence.
Lugrub is delcared an outlaw, and it
is up to you to take revenge for the dishonour
to the Legion. When you go back
to fight him, try to lure him to attacking
you by staying close to the door -
this stops the Kwama Warriors down the
side passage noticing you and joining in
on the fight. Once he is dead return to
Darius for a reward (Imperial
Broadsword)
HINT: There is a book inside the tradehouse
titled the Death Blow of Abernant,
which raises the Block skill.
QUEST:
Cure the Kwama Queen
ENEMIES: Kwama Warriors, Kwama Maggots
Having proven yourself with the handling
of the Vabdas affair, Darius orders
you to fix the Eggmine situation, by curing
the Kwama Queen of the Blight. He
suggests you speak with Hetman Abelmawia
(his hut is near the Temple entrance),
and obtain a scroll of Cure Blight.
After getting the scroll, head back into
the mines, to the chamber where you
met Lugrub. If you havent already, dispose
of the Kwama Warriors guarding the
Queen, and cast the Cure Blight spell on
her. Before heading back to Darius,
for a small reward of 100 gold.
HINT: The passage leading of the approach
to the Queen's Chamber, leads down to
an ancient Dewemer ruin called Bethamez.
Inside you can recover a book titled
Divine Metaphysics, Dwemer plans for an
Airship, and scap metal from he body of
a Steam Centurion. The book is part of
the Mage Guild quests (so hang on to it
if you intend to go that route), and the
scarp metal can be kept for a quick
solve to a later quest.
QUEST:
Rescue Madura Seran
ENEMIES: Ashlander Outcasts, Bandits, Rats,
Guar
Darius orders you to rescue Madura Seran,
who has been take hostage by outcast
Ashlander near the town of Ald
Velothi. Head out of Gnisis and follow the road
signs to Ald Velothi - depending on the
route you take you may run into small
side quests.
Reaching Ald Velothi, you learn that the
Ashlanders have a camp just south of
the town, on a hill to the main approach
to town. The camp consists of a single
yurt, campfire and two guards. Entering
the yurt, speak with the leader (you
may need to bribe him before he likes you
enough to tell you) to learn that he
will release Madrua for a ransom.
Either pay the ransom, or dispose of the
kidnappers, and speak with Madura. She
asks that you escort her back to the Ald
Velothi Outpost (first main building
of the town). Once you enter the Outpost
with Madura following you the quest is
complete. Head back to Darius for your
next assignment.
QUEST:
Rescue Ragash gra-Shuzgub
ENEMIES: Rats, Skeletons
Darius asks you to find to find the local
tax collector Ragash gra-Shuzgub, who
was last seen entering the tower
of Arvs Drelen (located on a hill next to the
entrance to the Temple)
the home of a local wizard named Baladas.
Enter the tower and turn right, then turn
left and enter the room at the top of
the stairs. Obtain the key to the summoning
room, and then head up to the top
of the tower. Speak with Baladas about
Ragash (after a couple of bribes) and
let him know that if he releases her he
will not have to pay taxes again. He
gives you the key to Ragash's cell. Head
down to the cells (lowest part of the
tower) and free Ragash, escorting her outside
the tower completes the quest.
QUEST:
Find the Aims of the Talos Cult
ENEMIES: Oritius Maro, Arius Rulician
Darius is concerned that the Talos Cult
is plotting against the Emperor asking
that you infiltrate the cult and find out
what they are up to.
Head over to the Gnisis Barracks and speak
with Oritius Maro. After a couple of
bribes/flattery he tells you about the
cult, asking if you want to join. Take
the key and head down to the lower storeroom,
opening that trapdoor in there.
Speak with Arius Rulician to learn more
about the cult, and that they have
'plans'.
The evidence you need is in the locked
chest on the alter. Take it and defeat
Arius and Oritius and return back to Darius
with the evidence.
HINT: There is a book in the Barracks titled
The Locked Room which raises the
Security Skill.
Darius advises you that he has no more
quest for you - suggesting you go to the
other Forts and speak to the Commanders.
Head to Balmora and Fort Moonmoth for
the next quest.
QUEST:
Retreive Scrap Metal
ENEMIES: Mad Wizard, Skeleton, Cliffracer,
Dewemer Spider, Steam Centurion,
Dewemer Ghost
The Buoyant Armigers have challenged the
Imperial Legion to a hunt. They claim
they will bring in the skin of a corprus
beast. Radd Hard-Heart (the head of
the Legion at Fort
Moonmoth) wants you to bring in the scrap metal from a
Dwemer Centurion.
While any peice of scrap metal will do
(and if you kept the piece from the Egg
Mine quest you can end this quest without
leaving the fort) the nearest
location is the Dewemer Ruin of Arkngthand
which is on the hill next to the
Fort. (This is also the location of the
first main story quest so you may want
to head into Balmora receive it).
In the mind explore until you find the
Centurion, and kill it to find a piece
of scrap metal on its body. Return to Radd to complete the quest
QUEST:
Resuce Jocien Ancois
ENEMIES: Diseased Rats (others depend on
how you get to Erabenimsun camp)
Radd Hard-Heart asked you to rescue Jocien
Ancois, who is trying to teach the
Ashlanders of Imperial culture and virtue.
Radd informs you that he was taken
from the Erabenimsun camp by outcast Ashlanders,
and that you should start your
investigation there (he marks the location
on your map).
The camp is basically due east of the Fort,
but is a fair distance away. I
found the easiest way to it was to head
back to the Dewemer ruins, and just
follow the road that runs past the ruins
into the ashlands. Eventually (keep
checking your map) you will reach the camp.
Speak to the villagers (may need to bribe)
to learn that Jocien has run off,
like a love sick puppy, after the wise
woman (Mabrigash) of the camp by the
name of Zennammu. Head north from the camp
and you should spy some pages that
have fallen from the many books Jocien
carries. Follow the trail of pages and
you eventually reach the camp where Jocien
is being held.
Speak to Zennammu to learn that she will
free Jocien if you bring the
Erabinimsun hunter Assaba-Bentus to her
(he can be found in the Erabenimsun
camp). Go speak to him and question his
bravery by saying he is too scared to
live in a camp with woman, and eventually
he demands to follow you back to the
camp.
Escort him back to Zennammu to have her
realse Jocien
QUEST:
Resuce Dandsa
ENEMIES: Humans, Slaughterfish, Crabs,
Rats
Radd Heart-Hart asks you to rescue Dandsa,
an Imperial citizen, who was
captured by raiders, and is being held
in dungeon of Abernanit (on an island
south west Gnaar Mok). The easiest way
to get there is to grab a silt rider up
to Caldera, and then travel west from there
to Gnaar Mok.
But before you do, head to Balmora and
pick up two potions of water walking
Reaching Gnaar Mok, walk out to the dock,
and then head south west out into the
ocean. Before you get to far you should
see the island. The dungeon is in the
middle of the island.
Explore the dungeon and you should locate
Dandsa, simply escort her outside the
dungeon to complete the quest.
QUEST:
Slay the Netch threating Gnaar Mok
ENEMIES: Bull Netch
Radd Hard-Heart asks you to head back to
Gnaar Mok and kill the two Netch that
are breeding north of the town.
This is a pretty easy quest - just retrace
your steps back to Gnaar Mok, and
you should find that there are two Bull
Netch north (along the coast) of the
town.
Slay them to complete the quest.
QUEST:
Slay the Sorkvild the Raven
ENEMIES: Sorkvild the Raven, other humand
guards
Radd lets you know that a Necromancer living
in the Dwemer ruins near Dagon
Fel, is threatening the delicate relations
between Dunmer and Imperials. Radd
Hard-Heart wants the Necromancer dead before
he ruins the reputation of other
Imperial citizens.
The easiest way to get up to Dagon Fel,
is to catch a silt strider to Gnisis,
and then another up to Khuul. From there
catch a boat up to Dagon Fel.
Sorkvild dwells in the Dewemer tower on
the edge of town. While he lives in
style upstairs, three minions guard the
lower levels. Defeat them, and then
head up the stairs and slay Sorkvild
HINT: There are several books upstairs
that will increase stats. The downstairs
guards have a number of nice magic items
(vey nice if you are doing these
quests be fore any others).
When you return to Radd, he informs you
that he has no more quests available
for you to do. So head up to the next fort
for your newest post.