Fighters Guild Quests

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                   Fighters Guild Quests

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Exerted from Morrowind Walkthrough written by Steve Miller 12/17/02

 

    Go to Balmora via the Silt Strider, go down the ramp and go west, turn

    north after the Lucky Lockup. The Fighters Guild is the Last building on

    the right. Enter and go up stairs and speak with Eydis Fire-Eye who is

    the Guild steward, and ask about joining the Fighters Guild. Once you

    have joined, you can ask for your first set of orders.

 

    Note: the areas that say you should be promoted in rank are assuming you

    meet the skill requirements for the promotion.

 

 

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 The Rats

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    For your first set of orders you will get to play exterminator. You are

    asked to get rid of the rats that have infested Drarayne Thelas' house.

    Her house is along the river on the east side. Go there and speak with

    Drarayne about the rats. She will tell you that the rats have taken over

    the storeroom upstairs and she will give you a key. Before you go

    upstairs to kill the rats, there is a rat behind a closed door in this

    room, kill it, then go upstairs and kill all of the remaining rats. Go

    back downstairs and speak with Drarayns about the "cave rats", she will

    give you 100 gold.

 

    Return to the Fighters Guild and speak with Fire-Eye about the rats. Ask

    about advancement to be pronounced Fighters Guild Apprentice. Now ask for

    your next orders.

 

 

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 Egg Poachers

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    Fire-Eye wants you to go to the Shulk Egg Mine and Kill Sevilo Othan and

    Daynila Valas, a couple of people that have been charged as being egg

    poachers.

 

    Shulk Egg Mine is southwest of Balmora, on the west bank of the river.

    Leave Balmora and follow the river south, when you see the suspension

    bridge crossing the river, turn west and you will find the mine.

 

    Enter the mine and follow the cave all the way, until you find the door

    to the "Queens Lair" Enter the door and go west following the cave.

    Somewhere along the line, Sevilo and Daynila will attack you, kill them

    and return to the Fighters Guild to speak with Fire-Eye.

 

    Speak with Fire-Eye about the poachers to receive 100 gold and four

    potions of restore fatigue. Ask about advancement to be pronounced

    Fighters Guild Journeyman. Get your next set of orders.

 

 

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 Trouble at Caldera Mine

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Four Telvanni agents are causing trouble in the Caldera Mines. They are

Alynu Aralen, Sathasu Nerothren, Fothyna Herothran, and Alveleg. Kill them

and return.

 

To get to the mine, exit the Fighters Guild, go south one door and enter

the mages guild. Go downstairs and speak with Masalinie Merian the mage

guide to travel to Caldera. You will be transported to the Caldera Mages

Guild. Leave the town from the northwest gate and follow the path until

you come to the signpost (near the naked guy). At the signpost take the

southern path, then at the next split, take the southeast path. Before

you get to the bridge to the Caldera Mining Post, turn to face northwest

and you should see a cave entrance with someone standing guard. Talk to

the person standing guard (Alveleg) about the Telvanni agents, once you

do, he will attack you, Kill him and enter the cave "Ashanammu". Follow

the cave until you come to three people standing around, these are the

remaining agents. Speak with on about the Telvanni Agents to get them to

attack, then kill them all.

 

Return to the Fighters Guild and speak with Fire-Eye about the agents

and you will get 400 gold for your troubles. Ask about your next orders.

 

 

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 The Code Book

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Fire-Eye wants you to retrieve a code book from Sottilde at the SouthWall

Cornerclub. The cornerclub is in the southeast corner of town on the east

side of the river. Go there and enter the club. Speak with Sottilde about the

codebook, and if you have a good enough rep with her, she will hand the book

over, use persuasion if needed.

 

Note: If you belong to both the Thieves Guild and the Fighters Guild at the

same time when you attempt this mission, Sottilde will not give you the book

at all. In this case you must taunt her until she attacks you, then kill her

and take the book. When you do this you will be booted from the Thieves

Guild. To rejoin the Thieves Guild you must pay 1000 gold.

 

Note: Reader Bojangles sent in a tip for when you are in both guilds. After a

few days of playing, I arrived at the last leg of the Thieves' Guild quests,

with Gentleman Jim Stacey in Vivec. He starts asking you to bribe the heads

of the Fighter's Guild so they can protect the Thieves' Guild.  One of the

people you bribe is Fire-Eye, the head of the Balmora Fighter's Guild.  After

you bribe her with a certain sacred relic, she pledges to aid the Thieves'

Guild -- thus she doesn't request you to do any jobs against the Thieves'

Guild, and omits the quest for the codebook. Then you can ask her for the

next job, because she called the one for the codebook a success even though

you didn't finish it! This is a great solution to the quest if the Fighter's

Guild isn't really your "thing" and you want to get stronger before you do

the higher Fighter's Guild quests, because the Thieves' Guild quests are

not   

real combat related.

 

 

 

Return to Fire-Eye and speak about the codebook, give her the code book and

you will receive 50 gold. Ask about advancement to be proclaimed Fighters

Guild Swordsman. Get your next orders.

 

 

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 Debt Money

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Your next mission is to get 200 gold in debt money from Helviane Desele in

Suran. Once you bring back the money, Fire-Eye will split the money with you.

 

Take the Silt Strider to Suran. Go to Desele's House of Earthly Delights (It

is the building with the red porch light). Desele is behind the bar, speak

with her, and if you have a high enough rep with her she will give you the

money, you may have to persuade her.

 

Once you have the money return to the Fighters Guild and speak with Fire-Eye

about it. Fire-Eye will give you 100 gold as your cut. Get your next orders.

 

 

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 Orc Bounty

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Fire-Eye tells you of a 250 gold bounty to kill an Orc named Dura gra-Bol.

Dura gra-Bol lives on the east side of the river in Balmora, on the southern

end. Enter the house and go upstairs to find Dura. Speak with him and taunt

him until he attacks you, then kill him.

 

Return to Fire-Eye and tell her that you have killed Dura to receive your 250

gold bounty.

 

When you try to get some more orders, Fire-Eye will tell you that she has no

more for anyone under the level of Fighters Guild Protector. She tells you to

check with the Guild chapters in Ald-Ruhn, Sadrith Mora, or Vivec.

 

 

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 Ald-Ruhn Fighters Guild

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The Fighters Guild is southeast of the Silt Strider. Enter the guild and

speak with Percius Mercius down the left stairwell.

 

 

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  Necromancers

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Percius wants you to help Ulune Henim kill some necromancers in Vas. If you

ask about Vas, Percius will mark it on your map. Leave the guild and go to

Khuul, then go to the docks and take a boat to Dagon Fel. Exit Dagon Fel to

the west, go south when the path splits. At the next split go west (If you

pass an Orc named Bulak gra-Murug you are heading in the right direction).

Continue west past a few forks in the road, you will pass Pudai Egg Mine on

your right, keep going west until you get to the next fork (where the south

path leads to the water). Go north, and then follow the path west at the next

fork. Water-walk or swim west to Vas (use your world map to help guide you).

 

When you get there Ulyne Henim will be waiting in front of the entrance.

Speak with her about fighting together, and enter the cave. (There are

ancestral ghosts in here, to kill them you need to use magic, a magic weapon,

or a silver weapon). Walk forward, and turn down the hallway on your left,

then down the hall on your right, continue down to the lower level. Enter the

door o your right into the Vas, Tower (there is a Dremora in here, so be

careful). Turn to the right and follow the walkway leading up, go up the

stairs and around the back of the room, and up the stairs again. Daris Alram

(the necromancer that must be killed) is in this room. Get him to attack you,

then kill him. Once he is dead Ulyne will thank you, now you must return to

Ald-Ruhn and speak with Percius about the necromancers. Once you do you will

be given 500 gold. Ask about advancement to be named Fighters Guild

Protector. Ask for your next orders.

 

 

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 Nerer Beneran The Outlaw

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Percius wants you to kill Nerer Beneran, an outlaw hiding in Sargon, north of

Maar Gan.

 

Leave the guild and travel to Khuul via Silt Strider, then to Dagon Fel via

boat ride. Follow the same path to the coast as you did in the last mission,

and swim to Vas again. Swim southwest to the island with the Onnissiralis

Shrine on it, and then swim south to the large island, the Assurdirapal

Shrine is on this island. Walk to the path and follow the path west (it will

change direction, but will generally go west) and eventually Sargon will be

on your right.

 

Enter the cavern and follow the cave until you come to Milynea Andrethi, go

through the door behind and to the left of her, go around the room to get to

the top of the platform, and then walk across the wooden walkway into the

next room. Walk up the ladder behind Varon Sadralo, turn right and cross the

bridge. The next room you come to will have Nerer Beneran in it, get him to

attack you, and then kill him (If you loot his body you will find an ebony

cuirass). Return to the guild and speak with Percius about Nerer to receive

your 500 gold reward. Ask about your next orders.

 

 

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 Suran Bandits

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Avon Oran is having problems with bandits in Suran; ask about the "bandits".

Leave the guild and travel to Balmora, and then go to Suran via the Sit

Strider. Avon Oran's Manor is in the south of town, next to the temple. When

you enter the courtyard, turn right and go up the stairs and enter the manor.

Speak with Avon about the bandits. He wants you to kill Daldur Sarys in

Saturan to end the raids, and then report back to him to collect a 1000 gold

bounty.

 

Leave the Manor courtyard from the southern exit, following the river. When

you get to the driftwood on the ground turn and go to the northeast. There

will be two paths branching off to the north, the first goes to the Inanius

Egg Mines, we want to walk north along the second path. Walk north and the

path will bend around a grove of dead trees and steam pits, and then come to

a fork splitting north and west. Saturan is west.

 

Enter the cavern and follow the cave until you reach the wooden walkway, go

down the stairs, turn left and walk to the end of the walkway, Daldur Sarys

is upstairs to the left. Get him to attack you, and then kill him. Return to

Avon Oran in Suran to claim your bounty, and then return to Percius in Ald-

Ruhn and speak with him about the bandits and advancement to be proclaimed

Fighters Guild Defender. Get your next orders.

 

 

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 Delivering Flin

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Percius wants you to deliver 20 bottles of Flin to Dangor in the Elith-Pal

Mine, near the Zainab camp. Leave the guild and take the Silt Strider to

Khuul, then take a boat to Dagon Fel, and another boat to Tel Mora, and one

more boat to Vos. Leave the docks using the path that goes west, when the

path splits go southwest, continue southwest past the first signpost and you

will come to another fork, go south, past the Yakaridan camp. When the path

splits go west until the path splits again, this time go south. At the next

fork, the south path will go to the Zainab Camp and the west path will lead

to the Red Mountains, go toward the mountains. When the mountain path splits

go south, and the Elith-Pal Mine will be on your right.

 

Enter the mine and follow the path straight until you come to the first

chamber. Climb the stairs; there is a small stone walkway that leads to the

upper level, climb that and continue straight (the stone path is hard to see,

a torch or light spell might help). Dangor is in the very back of the mine,

speak with him about the Flin, and he will take it.

 

Return to Percius in Ald-Ruhn and speak with him about the mine. Percius will

then offer you some brandy, accept it and you will receive some brandy and

500 gold. When you ask for your next orders Percius will tell you that he has

no orders for anyone under Guardian and to check in Sadrith Mora.

 

 

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 Sadrith Mora Fighters Guild

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Take the Silt Strider to Khuul, then a boat to Dagon Fel, then another boat

to Sadrith Mora. The Fighters Guild is in Wolverine Hall, just south of

Sadrith Mora. Enter Wolverine Hall through the Imperial Shrine, walk forward

a few steps and go through the door on your left. Go down the stairs one

level and the Fighters Guild is on your left. Speak with Hrundi the guild

steward.

 

 

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 Dwemer Ruins Of Nchurdamz

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Hrundi wants you to help Larienna Macrina clear out the Nehurdamz ruins of

necromancers, he will mark the ruins on your map.

 

Leave the guild and take a boat to Molag Mar. Leave Molag Mar swimming

northeast, cross the strip of land to the east, when you get to the next body

of water swim along the coast, keeping the land to your left. After a few

twists and turns and a long swim you will eventually come to Nehurdamz (Use

your world map to help guide you, as my directions are lacking). Note: There

is another ruin nearby named Nehurdamz, make sure you go to the right ruin.

 

Once at the ruin, speak with Larienna Macrina about exploring together and

she will tell you that she wants your help to kill Hrelvesu, tell her you are

ready and enter the ruin. Walk straight downstairs, then up the next flight

of stairs, turn right and continue up the stairs. Go down the hall and

through the door on your left. Go down the stairs and kill the Steam

Centurion, un-trap and open the ornate Dwemer chest in the room with the lava

and take the key inside. (There is also a magic spear named Iiikurok in this

room). Leave this room and go down the hall to the left. Unlock the door

using the key and enter, Hrelvesu is inside. Kill him and Larienna will thank

you and leave. Exit the ruin and return to Hrundi in the Fighters Guild,

speak with him to get your 500 gold.  Get your next orders.

 

 

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 Dissapla Mine

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Hrundi wants you to help Novor Drethan clear the Dissapla Mines, ask about

the mines to find out that the mines are northeast of Falensarano, ask about

Falensarano to have him mark it on your map.

 

Leave the guild and head to the docks, take a boat to Tel Mora, then a boat

to Tel Aruhn. Jump off the docks and swim west, you will come to an island

with a Daedric Ruin named Yansirramus on it, keep going west until you get to

the mainland and a cavern called Nammu. Go north a little ways until you are

back on land, turn west and walk until you come to a path in front to

Falensarano. Follow the path north, when the path splits go north to the

mine.

 

Enter the mine and walk into the first room and speak with Novor about the

mine. Novor wants you to rescue Teres Arothan and kill all the Nix Hounds.

Follow the cave until you come to a room with a ladder going up and a hall to

your right. Go right and follow the cave, killing all the nix hounds that you

come across. You will come to another ladder; Teres Arothan is above, talk

with her and have her follow you back to Novor. Speak with Novor about the

mines and he will give you four Raw Glass. Return to the Sadrith Mora

Fighters Guild and speak with Hruidi about the mine and he will give you 250

gold. Ask about advancement to be named Fighters Guild Warder. Get your next

orders.

 

 

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 Corprus Stalker And Rels Tenim

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Hrundi says he will pay you 200 gold to kill a corprus stalker in the Berwen

Trader Shop of Tel Mora, and 200 gold to kill Rels Tenim near Tel Vos.

 

Leave the guild and take a boat to Tel Mora. The entrance to the trader shop

is just east of the entrance to the Lower Tower. Enter the shop and speak

with Berwen about the Corprus Stalker, go upstairs and kill the monster, then

return to Berwen and talk about the Stalker again. Leave the shop and take a

boat to Vos.

 

Leave Vos to the north and go to the coast past the Ahemmusa Camp, cross the

water to the first island, from there travel northwest two more islands. On

the second island go the north side; there you will find the entrance to

Shallit at the waters edge in a small cove. Enter the cavern and walk forward

until you come to a room with large rocks hanging from the ceiling (remember

this room as you will need to come back to it). Note that there is a high

ledge on the south wall; we need to get up there so we have to find a potion.

Follow the cave around, past the barrel with the note and sword, and go up

the flight of stairs. There is a bed roll and some boxes on the ground, mixed

around the boxes are two potions of rising force, grab them and return to the

large room with the ledge. Use on of the potions to fly up the south wall

onto the ledge, and then follow the cave. Rels Tenim is a few rooms back, get

him to attack you, and then kill him. Return to Hrundi in the Fighters Guild

and speak with him about the Corprus Stalker and Rels Tenim to get your

rewards. Get your Next orders.

 

 

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 Sujamma Courier

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Hrundi wants you to deliver 20 bottles of Sujamma to Nelacar in the Dunirai

Caverns, southeast of Ghostgate, between the Foyada Esannudan and Foyada Ashur-

Dan.

 

Leave the guild and take a boat to Ebonheart, then leave the town and walk to

Seyda Neen. Take the Silt Strider to Balmora. Leave Balmora south, and take

the road going east. When you come to the signpost take the road toward

Caldera for a few feet then turn east and go uphill. Cross the Old Dwemer

Bridge, then turn around and go down into the ravine. Follow the Ravine north

past the Daedric Shrine. On your right, before Ghostgate there will be a path

flanked by two large spires, turn east and when you get to the next two

spires head east and continue past the first northern path. Take the next

path north, and look for a path on your left that leads to the Denirar

Caverns.

 

Enter the caverns and follow the cavern back and speak with Nelacar about the

Sujamma, give him the bottles. Return to Hrundi in the Fighters Guild and

speak with him about the cavern to get your 500 gold. Get your next orders.

 

 

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 Escort Sondaale of Shimmerene

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Hrundi wants you to help Sondaale of Shimmerene through the Temple of

Telascro.

 

To get there, take a boat to Tel Branora, then a boat to Molag Mar. Leave

Molag Mar to the west and follow the path until you come to Telascro.

 

When you get there, Sondaale is nowhere to be seen, but if you look on the

smaller entrance door, you will see a note stating that she went in ahead of

you and to meet her inside. Enter the door with the note and follow the halls

until you get to the lower level. Go through the hall to the south, continue

straight and enter the door to the lower level. Enter the first door on your

left to find Sondaale. Speak with her and she will ask you to escort her out

of the temple. Have her follow you, and leave the temple.

 

Return to the Fighters Guild and speak with Hrundi about Sondaale to get your

500 gold. Ask for your next orders.

 

 

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 Engaer

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Hrundi wants you to kill Engaer, a Bosmer mercenary. Engaer is in the Tel

Naga Tower in Sadrith Mora. Leave the guild and enter the Great Hall of the

Tel Naga Tower at the center of town. Go down the stairs and steal a couple

of Rising Force Potions on one of the desks in this room. Use one of the

potions to levitate to the door to the Upper Tower on the east wall. Levitate

up the shaft to the top level, and then go down the west hallway. There are

three doors here, two locked and trapped golden doors and a door to Sadrith

Mora. Engaer is behind the north door, so un-trap and unlock it, go inside,

close the door and get Engaer to attack you then kill him. (Loot his body to

find a complete set of bonemould armor and a ring enchanted with the third

barrier spell).

 

Return to the Fighters Guild and speak with Hrundi to receive your 1000 gold

bounty. Ask about your next orders.

 

 

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 Pudai Egg Mine And The Golden Eggs

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Hrundi wants you to retrieve seven golden eggs from the Pudai Egg Mine.

 

Leave the guild and take a boat to Dagon Fel. Exit Dagon Fel to the west; go

south when the path splits. At the next split go west (If you pass an Orc

named Bulak gra-Murug you are heading in the right direction). Continue west

past a few forks in the road, the Pudai Egg Mine will be on your right.

 

Enter the mine and follow the cave until you get to the main room, take the

south branch and enter the Queens Lair. Go left and follow the cave until you

reach the Queen but don't kill her. The golden eggs are behind the Queen,

grab them all (they weigh 30 pounds each) and return to Hrundi in the

Fighters Guild.

 

Give Hrundi the eggs and he will pay you a whopping 10,000 gold. Ask about

advancement to be named Fighters Guild Guardian. When you try to get your

next orders he will tell you that he doesn't have any for you, and that you

should check in Ald-Ruhn, but since we know Fire-Eye in Balmora has more

orders for us, we will return to the Balmora Fighters Guild.

 

 

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 Orc’s At A Daedric Ruin

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Speak with Fire-Eye about orders and she will tell you to visit Alof in his

farm northwest of Pelagiad and just north of the Arvel Plantation to get more

info about your mission. Leave the guild and take a Silt Strider to Seyda

Neen, then walk to Pelagiad. Walk east past the Fort until you get to the

Dren Plantation. Go north until you get to the Arvel Plantation, then swim

across the lake to Alofs farm. Enter and talk to Alof about the Orc’s. He will

tell you that you have to kill the Orc leader Burub gra-Bamog.

 

Leave the farm and go north along the path until you come to the crossroad,

then go west. When you get to a clearing near the mountains with a signpost

take the northeast path toward Molag Mar. The path will curve around quite a

bit and you will pass a clearing in the mountains with a dead log on the

ground, keep going north. At the next signpost go east, then southeast at the

next crossroad and follow that path past a steam pit of two. At the next

intersection go south, then west, pass the ruin and continue down the path

(Yes I said pass the ruin). At the end of this path is a second entrance to

the ruin, and Burub gra-Bamog is inside. Enter and get Burub to attack you,

and then kill him. Return to Fire-eye and talk about the Orc’s to receive 500

gold. Get your next orders.

 

 

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 Verethi Gang

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    Fire-Eye wants you to kill Dovres Verethi, the head of the Verethi Gang.

    He is located in Mannammu, southeast of Pelagiad.

 

    Leave the guild and take the Silt Strider to Seyda Neen, then walk to

    Pelagiad. Leave Pelagiad and walk south, you will find Mannammu near the

    pond across a mud walkway. Enter the cave. Follow the cave all the way

    to the back. You will come to a room with a raised platform surrounded

    by water, Dovres is on the platform. Get him to attack you, then kill

    him. Return to Fire-Eye and speak about the gang to get a 1000 gold

    reward. Get your next orders.

 

 

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 Sarano Tomb

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    Fire-Eye tells you of a dangerous creature, a hunger, that has made a

    home in the Sarano Tomb. She wants you to go and kill the beast and

    return.

 

    Leave Balmora south and follow the path as it goes east across the

    bridges, until you come to some signposts. Go southeast toward Pelagiad.

    You will walk down into the Foyada you will come to another signpost,

    go southwest, then southeast at the next signpost. When you get back to

    the lush area and the next signpost keep going southeast toward Suran.

    Shortly after you pass the Fields of Kummu Shrine, you will come to

    another crossroad, the tomb is north.

 

    Enter the tomb and go through the first door on your right, it is locked

    with a low level lock. Go down stairs and kill the hunger (Loot the body

    to find the Sarano Ebony Helm, a Drough shield is also in this room).

    Return to Fire-Eye and talk about the tomb to collect your 1000 gold.

    Fire-Eye has no more quests for you.

 

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 **** Decision ****

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    Here is where you have a decision to make about the future of the

    Fighters Guild. As it turns out the Fighters Guild is divided and has

    two groups trying to take control. The Camonna Tong is influencing one

    side, and the old Fighters Guild is the other. So you have two ways of

    going. Option 1 is to help Percius end the Camonna Tong influence of the

    Fighters Guild, and option 2 is to ally with the Camonna Tong against

    the Thieves Guild. At the end of both paths lies your spot as the Head

    of the Fighters Guild.

 

 

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                       Option 1 Save the Fighters Guild

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    Go to Ald-Ruhn and speak with Percius about orders. He will tell you

    that the Fighters Guild is being influenced by the Camonna Tong, and

    the only way to save it is to kill Sjoring Hard Heart the Guildmaster

    and his supporters Fire-Eye and Lorbumol gro-Aglakh. If you do so,

    Percius will name you the Fighters Guild Guildmaster.

 

    Go to the Balmora Fighters Guild and get Fire-Eye to attack you, then

    kill her (loot her body for a Dwarven Mace).

 

    Next go the Vivec Fighters Guild by taking the Silt Strider to Vivec.

    Walk to the Vivec Foreign Quarter Canton, then go to the top of the

    canton and enter the Foreign Quarter Plaza. The Guild of Fighters is

    in the Northeast corner of the plaza. Enter the guild and go through the

    doorway on the left, go down the stairs, turn to the right and follow

    the hall. In this room is Lorbumol gro-Aglakh, and behind the door at

    the other end of the room is Sjoring Hard Heart. Get them to attack you

    then kill them both (If you loot Hard Hearts body, you will find a magic

    hammer).

 

    Return to Percius in Ald-Ruhn and talk to him about each of the people

    you just killed, and he will name you the Fighters Guild Guildmaster.

 

 

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                        Option 2 Vivec Fighters Guild

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    Leave Balmora by taking the Silt Strider to Vivec. Walk to the Vivec

    Foreign Quarter Canton, then go to the top of the canton and enter the

    Foreign Quarter Plaza. The Guild of Fighters is in the Northeast corner

    of the plaza. Enter the guild and go through the doorway on the left, go

    down the stairs, turn to the right and follow the hall. Sjoring Hard

    Heart is behind the door at the other end of this room. Speak with Hard

    Heart about orders.

 

 

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                     Option 2 The Thieves Guild Bosses

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    Hard Heart tells you that he has allied the Fighters Guild with the

    Camonna Tong, and that he wants you to kill the Thieves Guild bosses.

    Helende in the Dirty Mureils Cornerclub at Sadrith Mora ..... Dead

    Habasi in the Southwall Cornerclub at Balmora ...... Dead

    Aengoth in The Rat In The Pot at Ald-Ruhn...... Dead

    Heard Heart gives you 5000 gold to pay off guards as needed.

 

    Take the Silt Strider to Balmora, go down the stairs and turn right,

    cross the bridge, then go down the ally to the left of Dura gra-Bols

    House. The Southwall Cornerclub is to the right of the stairs. Enter the

    club and Sugar Lips Habasi is around the corner. Get him to attack you,

    then kill him (loot his body for a bunch of picks and probes, and a

    glass dagger).

 

    Take the Silt Strider to Ald-Ruhn. The Rat in the Pot is one door east

    of the Fighters Guild, enter the guild and go upstairs to the bar. Near

    the wall across the bar is a stairway down, go down and Aengoth the

    Jeweler is down here, get him to attack you, then kill him.

 

    Take the Silt Strider to Khuul, then take a boat to Dagon Fel, then a

    boat to Sadrith Mora. Dirty Mureils Cornerclub is across from the bridge

    leading to the Wolverine Hall. Enter the club and go upstairs and find

    Big Helende, get her to attack you, then kill her (you can loot her body

    for more picks and probes).

 

    Return to Sjoring Hard Heart in Vivec and talk to him about the bosses

    and he will make you his second in command Fighters Guild Champion.

 

    Note: Once you are Champion, Lorbumol gro-Aglakh will attack you when

    you try to speak with him.

 

 

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                     Option 2 The Thieves Guild Master

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    Now Hard Heart wants you to kill Gentleman Jim the Thieves Guild Master

    and his flunky Crazy Legs. Ask about this and he will tell you that they

    can be found in Fralinie's Bookstore.

 

    Leave the guild and the Foreign Quarter Plaza and head down to the

    Foreign Quarter Lower Waistworks, then use the eastern entrance to the

    Foreign Quarter Canalworks. go to the Simine Fralinie Bookseller shop on

    the south end. Enter the shop and go the back and pick the 65 level lock

    on the door. In this room are Gentleman Jim and Crazy Legs. Get them to

    attack you, then kill them both (loot Jim's body for a Daedric

    shortsword, a skeleton key, and a set of exquisite clothes).

 

    Return to Hard Heart to tell him of your achievements, he will be happy,

    but will then double-cross you and attack you. Kill him to become the

    Fighters Guild Guildmaster.

 

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